https://youtube.com/watch?v=XBrAomadM4c
This isn't actually running in-game, the guy says that it's only working on the output frames of the game and thus has no reference for actual geometry of the levels, but it's an interesting concept nonetheless.
I'm particularly surprised how well it handles reflections off water, because a lot of those details aren't actually present in the source(lol) material
Jump in the discussion.
No email address required.
God darn it just show the AI part stop cutting back and forth on the same clip. Everyone knows what halflife looks like already motherlover
Jump in the discussion.
No email address required.
More options
Context