https://youtube.com/watch?v=XBrAomadM4c
This isn't actually running in-game, the guy says that it's only working on the output frames of the game and thus has no reference for actual geometry of the levels, but it's an interesting concept nonetheless.
I'm particularly surprised how well it handles reflections off water, because a lot of those details aren't actually present in the source(lol) material
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God darn it just show the AI part stop cutting back and forth on the same clip. Everyone knows what halflife looks like already motherlover
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Oh yeah cool upgrade to halflife graphics
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Can't wait to see this done with other games. Though the fact that this is not done with any action scenes or on Xen or whatever means that the results may often be pretty poor.
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Im sneeding over how shitty this video is and how r-slurred every comment on it is
No shit, AI slop takes forever to render
R-slurred way of saying he fed the AI a screen cap
How the frick would ai "have a reference for actual geometry" that's not how it works. The reference is the fricking video you fed it
What if halflife had good graphics what a revolutionary concept
The ENTIRE VIDEO is inferring "details that aren't actually present in the source material"
FRICK
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Ok r-slur
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God darn, the future is so exciting
Imagine the implications
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Looks okay on mute. Kinda r-slurred with the humans and their voices.
The driving bit is unbelievable. Looks like something from Mad Max 1.
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Snapshots:
:ghostarchive.org
archive.org
archive.ph (click to archive)
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