https://youtube.com/watch?v=XBrAomadM4c
This isn't actually running in-game, the guy says that it's only working on the output frames of the game and thus has no reference for actual geometry of the levels, but it's an interesting concept nonetheless.
I'm particularly surprised how well it handles reflections off water, because a lot of those details aren't actually present in the source(lol) material
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Im sneeding over how shitty this video is and how r-slurred every comment on it is
No shit, AI slop takes forever to render
R-slurred way of saying he fed the AI a screen cap
How the frick would ai "have a reference for actual geometry" that's not how it works. The reference is the fricking video you fed it
What if halflife had good graphics what a revolutionary concept
The ENTIRE VIDEO is inferring "details that aren't actually present in the source material"
FRICK
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Ok r-slur
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