https://youtube.com/watch?v=XBrAomadM4c
This isn't actually running in-game, the guy says that it's only working on the output frames of the game and thus has no reference for actual geometry of the levels, but it's an interesting concept nonetheless.
I'm particularly surprised how well it handles reflections off water, because a lot of those details aren't actually present in the source(lol) material
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Can't wait to see this done with other games. Though the fact that this is not done with any action scenes or on Xen or whatever means that the results may often be pretty poor.
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