I’m still getting into Gundam, but so far I’ve sat through all of The Origin, The movie versions of the original, 8th MS Team, and the first season of Gundam 00.
While I get that it’s kind of the point of the series, so far I’ve noticed the Gundams are always completely overpowered relative to the antagonist’s mobile suits. Even at the end of the series when things start to equalize, the protagonists still pull out some new tech or power or whatnot to give them an edge. They seem overly dependent on technology to me, and that feels like a writing mistake. Are there Gundam shows where the good and bad mechs are fairly equalized, and its piloting skill that really makes the difference? Something with no last second powerups or sudden new weapons?
The last fight between Amuro and Char was alright, but the latter’s legless Zeong was hard to take seriously. 8th MS Team wasn’t too bad about this, but it also lacked one on one duels. 00 was almost what I wanted towards the end of season 1, but they still pulled out too many last second abilities.
@anyotherpersonwhowouldknow
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The only reason they can use better tech is because newtypes have superhuman reflexes which allows them to use prototype technology, that's an intended world building mechanic. In War in the Pocket you see a normal human fighting with a Gundam and they do much worse against a normal Zaku pilot than someone like Amuro or Kamille. Not to mention the deal with Zeon is that they're using more industrial, limited technology and they didn't have as good resources compared to the federation especially since they're a newly made faction. Think of how if in the US a new rebel faction rose up and bought or developed a ton of military technology, the US has a more developed military and research structure so their technology would be more consistently produced with higher quality
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