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  • Sneed : (changelog) carpathianflorist is a b-word butt neighbor
  • THOMAS : mypoc <3
  • british : change: dont ban for spam (dramaphobic). Let bans be appealled (let me ping you pls). Bardfinn.
  • HOTEP : Hotep wuz here and we wuz kangz

changelog megathread :marseynotes:

a lot of days, I make a shitton of changes in successsion, and I don't wanna make the whole frontpage my changelog posts, so I don't post about them

this thread solves that, so from now on instead of making changelog posts, I'll make changelog comments here

click subscribe on this thread to get notified of changes :wolfnoticeme:

on desktop:

https://i.rdrama.net/images/16559206177532556.webp

on mobile:

https://i.rdrama.net/images/16559206537045796.webp

Edit: I'm still not gonna post about bugfixes tho, theres way too many

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i cant understand what ur saying

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In general though a bounce>cide>bounce>marsey could be flattened to a 2bounce1cide>marsey

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The performance problem arises from the animations being calculated separately, so the solution is to calculate only once.

You'd have to parse the html so you could count the number of nested bounce/cides, then wrap the section in a single div with a single css animation.

It wouldn't work for any of the interesting cases of nesting, though, like whirlpool 'cides where the innermost marsey is spinning like crazy

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