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lol how shit is yugioh if "draw two cards every turn for the rest of the game" is considered too slow of an effect to be worth playing

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Card advantage is EVERYTHING in yugioh. The modern games however has many cards belonging to Archtypes or specific themes. These archtype cards often have BROKEN effects and card draw ability but ONLY for other cards of their archtypes. Pot Of Greed has simply been rendered obsolete with dozens of other spells and monsters have much more specific card draw and range. Plus with modern spells and monster effects now being able to activated in an opponent's turn from the hand, known as "hand traps", Pot Of Greed as a normal spell card with no quick effect modifier is also way too easy to shut down.

:marseyclink:

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Pot of greed isn't obsolete. If it was unbanned it would instantly see play in every deck. The card they're referring to is Morganite which grants you an extra draw during every draw phase and an extra normal summon every turn but locks you out of activating cards in your hand like hand traps or hand reveals for the rest of the duel.

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:#marseynerd:

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:marseyautism:

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:marseyautismpat: I stand corrected.

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You're an idiot. If people could run 37 card decks, they would. Pot of Greed makes your deck more consistent with no downsides. You run tutors to heighten the efficacy of draw effects; they don't replace draw effects.


:#marseyastronaut:

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https://i.rdrama.net/images/16997263254199548.webp

It's great in floodgate.dek since you want to drag games out but not much else, the issue is you're sacrificing handtraps and a pretty large number of monsters that summon themselves by activating in-hand, not seeing any immediate benefit, you aren't going +1 in card advantage until the turn after next, and on top of all that if you ever get into a situation where you're reliant on your draw topdecking Morganite when you haven't already used it is an instant loss.

The card in the reddit post is busted though, I'd play it.

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Is it that busted? Literally just deckbuild better. It's a draw that you can't combo with turn 1 so you're leaving yourself more vulnerable to an OTK so whoever's going second has to bust through your 4 card board + 4000LP. If you run 2 or 3 this can get worse. If you run 1 there's not much point building around it.

I'd prob side deck it for certain decks + slower matchups but it's not a staple.

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Probably just a perspective thing, I only play Runick variants in master duel these days so most of my games go to at least turn 5 or 6 if my opponent doesn't concede on sight.

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I see people playing this in floo like wtf are you doing not playing shifter

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It's the turn delay. It's not going to be relevant for a lot of decks since it's a contingency card if you don't get the right start, and your opponent doesn't either.

It's why Shard of Greed (draw two cards in two turns) isn't limited but Pot of Greed (draw 2 now) has been banned forever and would slot 3 into every deck if it wasn't.


:#marseyastronaut:

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