Modern YGO being hard is one of those lasting imprints the franchise left on the wider zeitgeist, along with draw 2 cards and le censored boobays
It's not exactly wrong. IDK if it's much harder than Magic because im not a boomer. But one of the boomerisms used often is ":klanjak: we have black cards now!?"
I'm going to go over the new summoning mechanics implemented over the years and then some actually unintuitive rulings.
New Monster Types
Most of this is set dressings. They aren't harder than the ol' reliable Fusion monsters, with one expection, which i'll get to.
Synchro
To Synchro summon, you just need monsters on the field whose total stars equal that of the Synchro monster, with one of them being a Tuner monster. One Tuner, any number of any monsters. You can see if a monster is Tuner by looking at it's tribes on top of the effect text box. They work like normal monsters in any other context.
To Syncro summon Stardust Dragon(8), you'd use Galaxy Serpent(2), a Level 6 monster, or two Level 3 monsters along with any other combination. It's just addition r-slur
Some of them can specify other materials, restrictions on how few monsters you can use and the like. But these are few and far between. It's also still just addition
XYZ
This is even more generic. To summon a Rank 4 XYZ monster, you need 2 Level 4 monsters. Simple. Do take note, you can't use an XYZ monster as a generic material for another XYZ monster, because they technically have Ranks instead of Levels. Which is mostly an arbitrary distinction and won't come up often.
The complicated thing about XYZ is what happens to their materials. They don't go to the Graveyard like Fusion or Synchro materials. You stack them under the XYZ card you summoned. XYZ monsters have effects that activate by taking out some of those materials and putting them into the Graveyard, but this doesn't activate effects of monsters that pop when they are sent to the Graveyard. Quite unintuitive, but just consider that a card is in the aether if it is under an XYZ card. Most cards can't interact with them, unless they have an effect specifically to do just that. This wasn't always the case, but it was changed several years ago to prevent some unintended interactions.
Links
Links just requires as many monsters on the field as their Link rating. You can see their Link rating on where their DEF stat would be, because Links can't be put on defense position.
When using Link monsters as material for a new Link summon, you can use their rating as how many monsters they count as. So, to Link Summon a Link 3, you can use 3 monsters, or a Link 2 + 1 monster.
They have as many arrows on their art border as their rating. If you have no Link monsters, you need to summon your first one on the Extra Monster Zone, which is the 2 extra Zones added with this mechanic. All subsequent Links must be summoned to a zone which is being pointed to by an existing Link monster.
This isn't complicated in execution, but does raise eyebrows by those who came back to the game. Since zone placements have not mattered much before Links came around. Also makes it hard to play without a mat if you aren't very careful with how you place your cards.
Pendulum
This is the start of complicated mechanics in this write up.
Okay, why do they look so weird? Because they are both monsters and spell cards. But not at the same time. If you summon them, they're monsters. If you play them on the spell & trap zone, they're spells. Only one effect text is in the works at any given time, depending on it's position. Top for spell, bottom for monster.
To Pendulum summon, you need to play 2 of them as spells, on the left-most and right-most zone of the S&T zone. These are called the Pendulum scales. They're numbers under the left and right arrows on the card. These are always the same number.
Once a turn, you can summon as many monsters as you want from your hand, whose levels are between the pendulum scales. If you played SG and TG magicians in your pendulum zone, your scales are 1-8. That means you can summon monsters whose levels are 2 to 7.
Pendulum monsters also don't go to the Graveyard when destroyed. They go on top of the extra deck, face-up. You can summon one of these Pendulum monsters on your extra deck with your pendulum summon. They work like Link monsters, in that they have to either go into an Extra monster zone, or a zone a link arrow points to.
Even though these cards don't go into the GY when destroyed, they mechanically work like do. So if you had Banisher on the field, they would be banished instead of going to the extra deck.
Too much text
I might as well use Pendulums to segway into the most common complaint, cards have too much text.
Endymion here is the face of what was the one good Pendulum deck for years, so it's hardly a misplaced example for the problem.
As I said in the previous segment, at any given point only one of those text boxes is in effect, so you don't have to take it all in one go.
Problem Solving Card Text
PSCT is what Konami came up with to standardize card text and leave less things up to interpretation. Cards made before this have weird phrasing;
Under any condition? sounds foreboding.
But this format has a problem with verbosity.
Look at all the punctuation. Colons signify conditions for the effect, semi colons start chains, commas separate steps of the same effect, stops end an effect.
The original version played in Japan is a bit more readable. They separate different effects by numbered points. Konami America didn't chose to import this part of the game for some reason.
No Keywords
Unlike Magic, YGO doesn't have keywords. It was only a couple of years ago they abbreviated Graveyard to GY. This causes a lot of common effects creating text bloat.
Take Once Per Turn for example. This is a stipulation that is printed on most cards made in the last decade. The most common form, called Hard Once Per Turn, is signified by "You can only use each effect of "Card Name" once per turn". The use of the "Card Name" makes it so you can't use duplicate copies of the card either. But since YGO cards also have long names besides long effects, this contributes to the problem. If they got the point across by just writing HOPT at the end of the card, it would greatly improve readability.
Perhaps the most egregious example of this is writing rulings that are already implied.
This is a Gemini card, shown as a tribe on top of the effect box. But the gemini mechanic is still written beneath it. Anything preceding the point in this card text is also in every Gemini card. They can remove that paragraph and nothing of value would be lost. Geminis suck anyway, so
Confusing Mechanics
Targeting vs Non-Targeting
Can Dingirsu "Send 1 card your opponent controls to the GY." Obelisk, who is "Neither player can target this card with card effects."? Yes. The targeting mechanic requires the card to specifically use that term. The window to respond also opens when you target with a targeting effect, but if it doesn't target you can only respond as the effect is activated. On that note;
Destruction vs Non-Destruction
Can Dingirsu "Send 1 card your opponent controls to the GY." Cocytus, who is "Cannot be destroyed by your opponent's card effects."? Same. For an effect to be destruction, it has to say it verbatim. It also skirts by effects that pop when they're destroyed. But Banisher also banishes them, like it does with Pendulum monsters, because they were supposed to go to the GY.
Spell Speed
Spell Speed is a fan term to show which effects can be responded to by an effect. The slowest effects are Normal Spells and Ignition effects.
For example, Lonefire Blossom can "Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck." You can only activate this effect during your Main Phases. It can't respond to your opponent's effects, nor can it be activated during your opponent's turn. Same is true for normal spells like Monster Reborn.
Traps and quick effects are faster, they can respond to the activation of other effects and can be used on your opponent's turn. Quick effects are signified by this logo on spells, and as text on monster effects:
But the fastest cards are Counter Traps, which can only be responded to by other Counter Traps
Inherent Summon
Question, Steelswarm Roach can;
when a Level 5 or higher monster would be Special Summoned: [Text]; negate the Special Summon, and if you do, destroy it.
Then which of these cards would it be able to negate the summon of, Cyber Dragon or Beat Bison?
It's Cyber Dragon. Why? Because it doesn't have a colon or semi-colon. Roach negates Summons, not effects to summon. Cyber Dragon's ability to summon itself from the hand is an effect, but it doesn't activate. It just happens. This is an Inherent Summon, which goes for Extra Deck summons too. Meanwhile, Beat Bison activates an effect that special summons itself. If you wanted to negate the summon of Beat Bison, you'd need an effect that negates monster effects.
Summons don't start chains, but the monster hitting the field does. Think of the summon as the game state immediately preceding it hitting the field.
Summoning Conditions
Sky Fire is a strong monster with a hard summoning condition. But thankfully it has a support card that can summon it from the GY "ignoring its Summoning conditions". Now you can just mill it to the GY and resurrect it for easy access, right?
No, as it turns out. If a card has summoning conditions, it has to be summoned properly first before it can be cheated out with other cards. So, Flattop can revive a Sky Fire that was properly summoned but then sent to the GY, but can't revive a Sky Fire that was sent to the GY from the deck by Foolish Burial.
Fun fact, Sky Fire's groin missles were removed in the TCG because it was too phallic for the American audiences.
Missed Timing
This is a distinction of When and If. If the activation requirement for an effect is written as "If [thing] happens" then it will activate with no problem. But if it is "When [thing] happens" it will miss timing, and won't resolve.
An effect misses timing when it isn't resolved immediately after it's activation. This happens when an effect is chained to the when effect. Chains start resolving from last to first activation, so if a when effect is chained to; it will activate, another effect will activate and resolve, then the when effect will miss timing.
If you Synchro Summoned Whale, which can:
When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters.
But your opponent chained a quick effect to it's activation, the effect won't go off.
Negate Activation vs Effect
When an effect is negated, the effect tries to resolve and then fizzles out. But some cards also negate the activation, which makes it so the effect can't even attempt to resolve.
This doesn't come up often, but if a card has a once per turn clause, if its activation was negated, a second copy can be used afterward. But if the effect is negated, you can't activate any more of that card, since the once per turn effect has already attempted to resolve. Even more of an edge case; while cards that can only be "activated" OPT can be reused if their activation was negated, cards that can only be "used" OPT can't. Because you already used them, even though they were negated.
Negating at the point of resolution
This is an amendment to an amendment of the previous point, but this is another form of effect negation. Cards that negate at resolution don't have colons or semicolons in their text, meaning they don't start chains. Unlike other forms of negation, here the card activates like it's going to resolve, then just fizzles.
Normally, negation that is not continuous are applied as a reaction to an effect, forming a chain over the effect that it will negate. With resolution negation, you choose to negate as the effect is going through, like if you are going to negate the chain 1 effect of a chain with 3 steps, you'd wait for the first 2 steps to resolve, then negate the final effect at it's resolution.
Funny interaction with this mechanic, Cerulean Skyfire is one of the only non continuous ways to negate Super Polymerization.
Fin
So yeah. This has been my compilation of 200iq rulings you won't find in your childhood rulebook. Tell me if you have any questions
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This post reminds me of a Yugioh card.
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but at least now you won't try to chain Witch's Strike to your opponent's Ash Blossom and get laughed out of the premises
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YGO has degraded to the final form of any CCG that has powercreep, in that you draw your hand, and then you either see that you've won and there's nothing the opponent can do, or you forfeit. Functionally it's the same as playing a "game" where you and your opponent draw seven cards and whoever has the most aces wins, except it takes thirty fricking minutes of watching buttholes summon cards that summon cards that apply card effects that summon cards that wipe the field that summons cards. I cannot see how they can sustain this without a massive market crash or total reboot.
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They should just do what every other fricking card game does and start rotating sets out of the meta entirely.
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yugitards have been saying this for 10 years
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MtGfilth has been saying that for 10 years more like. Frickers need to stay in their dying shithole cardgame instead of trying to drag down successful ones. Modern Yugioh is better than ever now that Tearlaments have been dragged out behind the shed and put down like dogs and Master Duel is letting me sidestep the disgusting short-printing practices the TCG has going on.
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I remember trying to get back into YGO when Master Duel was released because I enjoyed it back in the day. Trying to play against other people literally involves like 5 minutes of effects, counter-effects, negations, etc before you can take your next turn. It just became frustrating because I wanted it to play more like Hearthstone which is how I remember YGO being back then. I just gave up and played other shit.
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YGO was like hearthstone for about one or two sets.
Also, hearthstone sucks and is for people who want to be unconscious while playing a card "game".
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I liked the TV show ok, that's just how I liked my card games back in the day.
Also I don't play hearthstone anymore that was a long time ago.
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Did you try Umi? It's gimmick is summoning this guy who cucks the opponent out of summoning more than one thing that isn't water then trying to protect him with extremely basic effects and boomer cards like sea stealth.
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By actually having creative card designs, something DIEbrained Mtgcels seem completely unable to comprehend.
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It's creative because it's a thing but with cute anime girls or sentai shit
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fair
My patience for the cute anime people cards is running thin, but we still get some cool art.
Besides, the art is just for show. The effects are the creative part.
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They sprinkle in giant monsters for me to kill the anime girls with so it's all fine
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Neighbor doesn't know about hand traps
I usually play out my games on Master Duel, each taking about 5 or so minutes. You don't fight for board like Hearthstone (or what Hearthstone used to be like) but there's still plenty of back and forth.
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The worst part is when you're talking to ygotards and they absolutely cannot see any problem with this. There's no distinction made between "it's balanced" and "it's fun" as if they're the same thing.
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Yu-Gi-Oh is like watching two neighbors play solitaire, games end on average by turn fricking 3.
I used to play competitively but I quit that r-slurred shit, not because of different colored borders, but because the game became an neurodivergent hand traps board swarming mess.
MTG might be DEI cucked, but at least the game is still fun to play.
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God I love banish decks
Cucking your opponent out of their graveyard, and seeing their eyes pop at how you make their key shit unavailable is priceless
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RRD, my beloved.
When Ruddy Rose Dragon came out in a structure deck in Duel Links a couple of years back, it was love at first sight for me.
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Still the best hero
thanks for the
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Did you see the new HERO Fusion retrain?
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Elemental Hero Air Neos:
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The Italian airline mafia came for him, he sleeps with the fishes now.
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Ah yes, because what Yu-Gi-Oh needed was even more complicated summoning mechanics
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YGO devs be like:
Please bro just one more summoning mechanic bro it'll fix the game bro I just need to add one more bro please there's still colours left for frames bro
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But non of those are new and been like from 2014.
New rules are rush cards
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B-word I haven't touched this game since the 2000s
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To complicated for boomer brain ?
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Too many gay monsters
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never coming to the west btw
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Ain't the mobile game basically the same ?
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Konami added a Rush Duel mode to "Duel Links" which is a horrifyingly predatory mobile game that shamelessly kneecaps any deck standing between them and shilling their latest set of cards. They are, of course, in totally separate card packs that require additional in-game currency to purchase because mobilewhales just can't help themselves.
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that's not at all my thesis
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I didn't read any of that but my significantly younger brother (yes, he was an accident baby - and for some fricked up reason my mom was perfectly okay with admitting that to her 13 year old son) is good at Yu-Gi-Oh and I rarely get a moment to say that so now is my time to shine
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so you're six months older, big deal
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learn a few things and bond with him
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Just learn about early yugioh an scream at him for ruining the game.
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Yugioh is lame and I regret reading 20% of this post
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Don't care, CURSE OF RA 𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁍 𓁎 𓁏 𓁐 𓁑 𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁍 𓁎 𓁏 𓁐 𓁑𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁍 𓁎 𓁏 𓁐 𓁑𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁍 𓁎 𓁏 𓁐 𓁑𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁍 𓁎 𓁏 𓁐 𓁑𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁍 𓁎 𓁏 𓁐 𓁑𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁍 𓁎 𓁏 𓁐 𓁑𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁍 𓁎 𓁏 𓁐 𓁑𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁍 𓁎 𓁏 𓁐 𓁑𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁍 𓁎 𓁏 𓁐 𓁑𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁍 𓁎 𓁏 𓁐 𓁑𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁍 𓁎 𓁏 𓁐 𓁑
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@A translate pls
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!followers i unchecked the notify post while making the draft and i cant recheck it so i gotta do it this way
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why am i not summoned?
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Skill issue
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nooo why cant i activate my parasocial card
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lol we didn't follow each other, but no better time to start than now
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FYI, it doesn't ping until you hit publish.
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Zoodiac Drident's massive mommy milkers (rare yugioh booba W)
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Can I please get more Dark Magician Girl pictures.
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I should do some more, these are not my best
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I wanted some less explicit material
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be careful of that emoji use then
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how deep does that go
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kids are on this forum, how dare you
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always been a harpie simp myself
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This shit doesn't matter if you just play the best archetype My beloveds
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lol Misc felt complicated to me when it first released. I have grown stronger.
visage of a man who knows which effects dont activate.
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Good write up thanks king
Used to be a fun game but fell off and it's like a different game now
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Long posts about games I haven't played. Zoomerbros are gonna love this one.
Lol at Konami putting legal print on the cards.
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while this post is still in the oven, i might as well flex myself dunking on a fancy german combo deck with my SOVL beatstick.
compressed thrice for your convenience.
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How the frick are you supposed to keep up with all of that going on in one bloody turn when every card is a wall of text
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i just let it happen and read their end board.
i was on rdrama on his first turn
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I wouldn't exactly call it legal print for being long, but for being too literal. Half the rulings here feel like bureaucratic red tape.
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You see, modern Yugioh is the card game equivalent of fighting game autism
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I checked out at Inherent Summon. That's r-slurred.
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I summon my guy bounce your guy plus my guy and then I summon my guy again
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it all comes down to colons
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I read through the whole thing hoping it would start making sense. It didn't.
People freak out about +2dmg on a weapon being ridiculously OP, gamebreaking or how Oddjob is harder to headshot. But goddarn, there's no hope that this card game is even close to balanced.
What level of autism does somebody need to understand this game without taking a 15-minute research break between each move?
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At least you are better at reading than most Yugioh players.
Sometimes you gotta let go and trust your heart
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Playing Legacy of the Duelist on Steam was my first exposure to Yugioh, and gradually I went from that game to Master Duel because I wanted to try out modern cards, even if it was a PVP setting.
There's no time to understand what cards do beforehand, so you kinda just have to play and see the effects first hand, misunderstand the conditions of use, and learn over time, which isn't that bad of an experience.
I eventually made a Branded Despia deck and understand all my “lines,” which are just ways to get out your boss monster in turn 1 or 2. Card A draws Card B which draws Card C, X draws Y that draws Z that can be discarded for C… all the while deckbuilding defensively as well so you have reliable card disruption when your opponent is trying to complete their lines.
It is a complicated game but like everything, it gets second nature after a while and I missed card games/opening packs after Hearthstone finally got old.
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Watching Day9, an MTG turbo-nerd who only ever played Starcraft: Brood War during his entire formative years, attempt to learn YuGiOh was one of the funniest things I had ever seen. Unless you actively grew up with this game like we did, the things you read are absolutely buttfrick insane to normies.
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I enjoyed watching this guy squirm. He mainly plays Hearthstone which is an 80iq game but apparently he plays MTG too.
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If you play tcg's
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But then what will become of all of my expensive cardboard?
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If I don't understand how a card function I just check how it played in video game
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@A all original writing+pics, Effortpost pls
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effort?
effort.
!slots1000
effort.c
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wtf man how
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im the kong
konger nogger
!slots1000
we win these.
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DELETE HTIS I DEMAND A REFUND
R*PE
SUBUIBUS
!slots1000
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jesus favcours his vfaviorte kong
@ChristMAsLLOWEENewYear spelt right you b-word.
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done king
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That doesnt sound hard, just arcane and stupid tbh. Like they arent capable of planning and structuring how they want it to work, so they shit something out and then create byzantine rules by FAQing unintended consequences
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missed timing really feels unintended to me
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What having no resource system in your card game does to a mf.
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Very well done this writeup saved me from listening to a nasaly millennial on YouTube, very legal, very cool
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Attempting to play meta yugioh on MasterDuel is some of the least fun I've ever had playing a card game. Playing kitchen table yugioh with friends has been some of the most fun I've ever had playing a card game. Even then, it feels like half the duels are spent looking up rulings on how certain cards interact.
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there are no judges in your kitchen
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Accurate, but we still try to keep close to the rules. We don't play with missed timing, though, because that is the gayest shit ever conceived
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Got ruined by links and the extra monster zone debacle but the source of the problem is that YGO doesn't rotate cards out of format and makes every set more busted and janky. I can't memorize every YGO card but in MtG I have a pretty good idea of all the cards in the formats I like at any time so it's doable. YGO just has too many cards with complicated effects to enjoy.
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yeah i tried boosting my knowledge of the rules because memorizing what cards do was hopeless for me so i had to figure it out on the go.
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Troll YGO speed players by making them stop their chain every card to read.
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The debate around YGO reminds me a lot of the debate around Classic and Retail World of Warcraft.
Old YGO/Classic is simple and piss easy and slow and boring.
New YGO/Retails is complex and fast and boring.
Pick your poison.
Pretty sweet post tbh even though I stopped paying attention to any card game in 2005 or so.
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someone has to entertain the ethnics
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too much text becomes even worse in german
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noticed that from my cyber dragon having a completely new line in its text
reminds me, @UraniumDonGER i still havent gotten my dc
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Has @Geralt_of_hKappa paid you?
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yes, now ill have the 500 you pitched in
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YuGiOh is basically an anime fighting game where you have to see a given archetype once to know what it does. This is what makes it great
Game still would unironically be improved by keywords, the original idea was keywords were harder for kids but that has evolved into the word vomit we see today.
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lol, lmao even
if an 8th grader can parse Endymion he needs to be in the gifted class
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This kiddie anime shit is not a traditional game. C yourself out
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if MY girl👸🥰😍 and Mo Ye 🤑🤩 are both drowning 💦😫🌊 and i can only save one 😔☝️1️⃣ you can catch me at my girl's funeral 😿☠️⚰️ revealing Wyrms in my hand 🤣🥞📚 ⛑️ and summoning tokens 💥 TO SYNCHRO INTO CHIXIAO 🥷🙈 AND ADD LONGYUAN TO MY HAND❗️❗️
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I want to frick the change of heart angel
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Mystical elf too
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I think the hardest part is just that your proverbial "hand" is really large. For most card games you're limited by resources, you can't really generate that many more cards by using cards and there's no extra deck
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I'd rather play Hearthstone than solve this cryptogram
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