Weekly “What have you been playing?” Thread #new one

Been playing Crying Suns. This game feels like If FTL: Faster Than Light had listened to too much MCR in high school. It’s good, but you can see it’s maybe too inspired by other things, even if it’s fun. Also GDQ has been pretty bad. A few decent runs.

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OUTLAST TRIALS THERE IS SO MUCH TINY PEEPEE REPRESENTATION IT IS OFF THE CHARTS AWOOOOOOOOOGAAAAAA ヽ༼ຈل͜ຈ༽ノ

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Hows it compare to the replayability of phasnophobia? Thats the 1 think keeping me from it, idk how fun it’d be after a few hrs of it

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Omg my phone died when i was busting out a wall of text but yes its good they give you passive perks for dealing with environmental bullshit as well as an ability systen like aoe heals for team or enemy stun/disabler to help deal w/ larger groups the environment is eerie just like the old outlast games and they give you the option of running solo for the true experience or grouping up duo trips or quads whatever you decide.

Also mission picking is nice tho locked behind a semi soft lock of needing to complete prerequesites but if the leader has ran all the missions already you can just pick and choose through their missions and still get full credit

Replayability seems higher than phasmo in my opinion due to routes being randomized and enemy positions as well. Not every run of the same map has had the same outcome for me; some uie had to go more stealth while others i could kinda cheese and sprint through while using bottles/bricks to distract enemies. Really depends on your playstyle but towards later game during Project X trials stealth WILL be key to completing with a good grade (A+)

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Omg my phone died when i was busting out a wall of text but

Ah holy shit :marseyrope:

But nice ok I didn’t know it’s that procedurally generated, I’ll pick it up for sure

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Its same layout for sure but i really dont think the routes are always the same. There are modifiers to make it more intense/difficult for players to navigate like potentially more locked doors, the elite (area boss) one shotting you, increased noise traps like broken glass and aoe triggers. There are also coop points like barging through a wood barricaded door(VERY LOUD) or boosting a ledge and helping your friend up after you. I feel like moments like that really set the tone of intensity and your actions having consequences.

One example i had last night i was trying to outrun a giant naked dude with a club by jumping through a window pane only to end up right next to the area boss with the one hit modifier on. I could have jumped back through but i panicked and died lol

All in all for EA i give it a solid 7/10 for this being their first "multiplayer" game, depending on the content they release i could definitely bump it to a 10/10 and i really dont like giving EA titles that much credit, let alone a 7 as is.

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