There's a sub called /r/patientgaymer where they talk about avoiding hype and AAA Ubisoft slop, mostly because they are too poor.
One often slapfight inducing topic is difficulty, where boomer postwall gaymers lament their inability to have the same millisecond reaction time at the ripe old age of 31 vs their tween years, and how they enjoy gaymes on easy mode when their kiddies have finally gone to sleep or whatever.
Their natural enemies are the ultrastrags of Soulslike gaymers, where they have only one singular measure of worth in theri NEET lives - beating the most DIFFICULT games of all time!! Darksouls, the true value and bragging rights of a g*mer
Between the 2 groups the Soulshit cute twinks are the more obnoxious, any mention of easy and soul in the same sentence makes their eternal turbo g*mers lose their collective
Soulshit isn't for p*ssies! It's a manly man's gayme! Any suggestion of future Soulshit having an easy mode for grandpa, even if modded is an affront to god.
Right anyways for todays
https://old.reddit.com/r/patientg*mers/comments/15f70ao/the_absolute_joy_of_playing_games_on_easier/
Boomer gaymer says he enjoys easy mode, fights ensue
Most gaymer soy speech ever:
"We are always looking to improve, but, in our games specifically, hardship is what gives meaning to the experience. So it's not something we're willing to abandon at the moment. It's our identity." -Hidetaka Miyazaki
It's toxic AF to respect the developers vision for their own games? Criticize it all you want, but at least respect their artistic integrity.
Defenders of Soulshit come forth!
Soulshit tantrums prove the guy right
RELEASE THE DOWNMARSEYS AGAINST THE HERETIC
easy mode r*pes the integrity of the experience! or something
"There are untold hundreds, thousands of games with an easy mode, and people still find ways to throw shade at the handful that don't." wat
"No, try criticizing a From Software game for excluding difficulty settings and you will quickly be downmarseyd." DIE B-WORD DIE
Dark souls has a target audience just like any other game and any given game isn't going to be able to cater to exactly everyone. Even the games with a variety of difficultly options, because that game even with difficulty options may just not be their thing. The point of dark souls is that it's difficult, that is the “experience” I HAVE SO LITTLE DIFFICULTY IN LIFE I NEED CHALLENGE IN MY ESCAPISM FRICK YOU
Difficulty settings is not something that should be forced on developers
What the frick are these losers talking about lmoa
Translation: my farts smell so good
@XY plz pin
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Souls series aren't even that hard, I don't get where that meme came from. Yea it's challenging and demands skill, and also it is built around expecting you to die, but dark souls isn't the dark souls of gaming
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Average g*mer is used to AAA goyslop difficulty.
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I think this is it. I got into the game expecting myself getting absolutely trounced, then the difficulty turns out to be manageable for the most part.
Yeah, there are a few bosses that got me stuck for an extended period of time, but that is really nothing new if you grew up playing games in the 90s.
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I actually started doubting my g*mer skills because of Dark Souls 2. It was the first one I played and and the early game was absolutely brutal. Turns out that I actually activated the hard mode covenant at the start of the game because it doesn't tell you what it does, and you have basically no iframes until you level some random stat. After I learned about those 2 things the rest of the game wasn't bad at all.
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Oh wow, that is rough.
I have yet to play Dark Souls 2, due to being told it is very different from other Souls games. I may get to it eventually, once I finish Elden Ring and Demon's Souls (PS3).
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Just don't join the Covenant of Champions in the main hub and level adaptability and you'll be fine. Your iframe count at the start of the game is so low that you'll still get hit in the middle of a normal roll. Every death also lowers your maximum HP and you have to use a limited item to reset it back to full which made repeat deaths early on all the more brutal.
DS2 definitely played up the marketing for "its a hard game and you'll die a lot" so there's some cheap deaths and gank fights, but overall its not too bad once you understand the basic stats you'll need. Once you reach that point its arguably easier than many other games in the series because you can actually get significantly more iframes than others from leveling your stats properly.
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I will remember that. Thank you.
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