There's a sub called /r/patientgaymer where they talk about avoiding hype and AAA Ubisoft slop, mostly because they are too poor.
One often slapfight inducing topic is difficulty, where boomer postwall gaymers lament their inability to have the same millisecond reaction time at the ripe old age of 31 vs their tween years, and how they enjoy gaymes on easy mode when their kiddies have finally gone to sleep or whatever.
Their natural enemies are the ultrastrags of Soulslike gaymers, where they have only one singular measure of worth in theri NEET lives - beating the most DIFFICULT games of all time!! Darksouls, the true value and bragging rights of a g*mer
Between the 2 groups the Soulshit cute twinks are the more obnoxious, any mention of easy and soul in the same sentence makes their eternal turbo g*mers lose their collective
Soulshit isn't for p*ssies! It's a manly man's gayme! Any suggestion of future Soulshit having an easy mode for grandpa, even if modded is an affront to god.
Right anyways for todays
https://old.reddit.com/r/patientg*mers/comments/15f70ao/the_absolute_joy_of_playing_games_on_easier/
Boomer gaymer says he enjoys easy mode, fights ensue
Most gaymer soy speech ever:
"We are always looking to improve, but, in our games specifically, hardship is what gives meaning to the experience. So it's not something we're willing to abandon at the moment. It's our identity." -Hidetaka Miyazaki
It's toxic AF to respect the developers vision for their own games? Criticize it all you want, but at least respect their artistic integrity.
Defenders of Soulshit come forth!
Soulshit tantrums prove the guy right
RELEASE THE DOWNMARSEYS AGAINST THE HERETIC
easy mode r*pes the integrity of the experience! or something
"There are untold hundreds, thousands of games with an easy mode, and people still find ways to throw shade at the handful that don't." wat
"No, try criticizing a From Software game for excluding difficulty settings and you will quickly be downmarseyd." DIE B-WORD DIE
Dark souls has a target audience just like any other game and any given game isn't going to be able to cater to exactly everyone. Even the games with a variety of difficultly options, because that game even with difficulty options may just not be their thing. The point of dark souls is that it's difficult, that is the “experience” I HAVE SO LITTLE DIFFICULTY IN LIFE I NEED CHALLENGE IN MY ESCAPISM FRICK YOU
Difficulty settings is not something that should be forced on developers
What the frick are these losers talking about lmoa
Translation: my farts smell so good
@XY plz pin
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Dark Souls isn't that difficult.
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I really hate that difficulty curves are dependent on memorizing movesets and nothing more complex.
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That's pretty much all video games ever.
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Main difference between normal games and great games is which moveset you need to focus on.
Bad, normal, and often good games make you memorize enemies movesets, great games have you master your character's moveset and use that to overcome the enemies.
Im an r-slur but plenty of examples of this but ill go with spelunky 1
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I'm mostly with you on that reaction is more fun than memorization and that has always been my main complaint about the FromSoft games. That hasn't stopped me from sperging and playing most of all the soulsborne games. I still prefer stuff like DMC/Bayonetta/NMH and the like because it's more fast-paced and focused on movement.
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despite what i said i really love fromsoft games, they usually give you room to make your character the center of gameplay with the builds they allow, even in really tough boss fights you can usually win like just by preparing and focusing on your character moves and abilities and its EVERYTHING
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Neighbor that's life, memorizing shit.
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I dont memorize shit, I automate shit.
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metastrags hate anything that is unpredictable.
when new RE2 came out, i saw many people in the forums asking to remove mr x, me and a few other people complained he was too easy and restrained but they came out telling us to complete the game on hardest under 2 hours before we could talk. that isn't too hard to do if you follow a guide, but mr x is a random factor and he can screw it up, they didn't like that.
these speedrunning cute twinks were possibly the reason nemesis was so stripped down in remake 3.
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Or it's because they didn't have time to actually remake RE3 so they stripped out like half the content.
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probably that, frick em both
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Reminds me of playing Offworld Trading Company with a friend. Because the game involves an everchanging market of supply/demand he couldn't react fast enough to it and didnt like it. Because he's the kind of chump that always looks for a single meta solution in every RTS.
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DS 1-2 have more focus on fundamentals. You could quit the game for years and come back better than before if you understand how to play. 3 and especially ER are very much about enemy movesets. Although 3 and ER also let you stuff every normal enemy's attacks with a big grug weapon
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I beat most of Elden Ring using the Erdtree shield and setting myself on fire because it was funny to be a walking holy cannon.
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You can first try most bosses pre-elden ring on reaction time alone
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Yeah the only time it's not possible to do are the ones thatre there intentionally to punish panic rolling. Dark souls isn't hard lmao
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Try Blade of Darkness. It's soulsborne's grandpa (released in 2001) and has rolls and dodges and blocks but no invulnerability frames, if the blade cuts the flesh, the flesh comes off, with gratuitous amounts of blood.
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Critpoints on suicide watch
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i feel like platformers are generally the hardest: crash bandicoot 4, meatboy, end is nigh, celeste endgame. what would you consider some other really hard games
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I personally struggle with bullet-heck games.
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Embrace the dot dodging autism
Go for the Inbachi clear
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If you cannot beat the minesweeper boss of I wanna kill the kamilia 3 you aren't allowed to judge difficulty in video games.
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I think the hardest game I ever played was Borderlands 2 on the highest overpower level or whatever it's called, and I don't mean it as a compliment. The higher NG+ settings in that game are absolutely unoptimized and busted as frick
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OP levels are built for neurodivergents looking to make use of their min maxed-perfect gear they spent 100s of hours grinding. assuming a relatively normal playthrough with only a bit of grinding then yea its a busted
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Yea I think there are like only a couple viable builds at that point and I didn't minmax my char so I didn't get far
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You could also just play Salvador with the double penetrating unkempt Harold and grognozzle (which auto levels all the way with you)
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oldschool runescape
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Only because playing it will make people want to kill themselves.
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I suppose there's different kinds of hard. Platformers can be butt and that's different from strategy games like Civilization or Fire Emblem at the hardest settings.
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Fire emblem difficulty is just resetting when the RNG fricks you over and instagibs your unit.
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What's funny is that Awakening Lunatic Plus seems adjusted for this. That setting has diablo rng ex machina and there's no way to plan exactly for each level because enemies get randomized skills. Some early levels can be unbeatable if the enemies get certain skill combinations.
It's like the devs are taunting the fans for resetting. “Too hard? Reset your whole campaign lolololol”
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In any game that relies on AI, any higher amount difficulty just ends up being baseline difficulty but with cheats.
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High level tetris is crazy, soulsstrags could never
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Some action games on highest difficulties and/or low-level runs. Ninja Gaiden Black, for example.
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!chuds
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Verified by being trans.
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Something something . I think the reveal was around the time I started to peel back from it all.
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please stop being such a stereotype
did you speedrun and stream it afterwards?
what, your favorite game is new vegas, too?
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Why the frick would you ever use joycons for anything
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Probably, but it's time to move on to better platformers like 1001 Spikes, Garlic (gigachad Celeste), and The End Is Nigh.
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Probably
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also like i love that game, but i cant handle literally any of the post-game shit, it gets way too hard
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Tbh I just hate runbacks. Elden Ring was fun, but then jumping in to try DS1 was harsh.
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DS2 had the worst fricking runbacks by far.
Cool Ranch Smelter Demon, Sir Alonne the weeb, and the fricking snowfields in the third DLC.
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I don't get why people don't get this. It's a challenging game but it's well known for being a challenging game because it's fair, doable for most people if you try hard enough and lacks the bullshit you would quit other hard games for, along with having fun gameplay that doesn't get boring if you die to a boss more than a couple times. It is not actually some sort of pinnacle of difficulty.
It's not a game for hardcore elitists to jerk themselves off to over how good they are for completing it. Pretty much anyone who regularly plays video games can beat it within a reasonable amount of time if they sit themselves down and put in the effort, which is why “git gud” isn't an empty comment. Most hard games are bad games that only appeal to mentally ill disgusting degenerates (see: gdq) because they're fundamentally not fun, souls games stand out because they're hard but actually fun.
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not only is it not difficult,these clunky, awkward jap RPGs with their awful online components are without doubt the most overrated games ever made. The difficulty comes from the first 5 hours spent trying to figure out how anything in the game works, and then spending an hour on each boss figuring out attack patterns, unless you're fighting some annoying spammy shit like Aldrich and then it's just spending an hour rolling dice until you land on the right combination of moves and you win
frick soulsshit
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If you're spending that long on each boss it sounds like it's actually difficult for u tho, and if you don't get any enjoyment out of it because of that you shouldn't bother with them. Sekiro was like that for me despite the other stuff it had going for it, wasn't worth it for me, it happens
I don't consider the others to be hard games outside of a few gimmicky bosses and if they was the only draw I wouldn't play them anyway, my fav part is reading the item descriptions
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Lol what Aldrich is a kitty you can literally just run away from the arrows & roll everything else
Are you wearing rerardedly heavy armor or something
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I kept telling everybody who said the game is too hard it is just pattern recognition. I was able to beat Dark Souls 1 and 3 with a basic long sword & shield combo. Anybody who puts in some effort could beat the game no problem.
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I beat Dark Souls 2 with dual caestus because I thought it would be funny to punch everything. It turned out to be extremely strong because almost all the bosses in that game were weak to blunt damage.
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True but you have to put it into the perspective of AAA sony story games that refuse to let you fail or struggle.
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I play most games strictly on easy mode and I easily beat a few of the souls games
I think the big red “you dead b-word” psychologically damages their weak minds
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I can only speak for the first game so far but I agree and I think the difficulty it does have is fair. You can beat the main game by just out leveling any problem and if you're bad at one aspect of the game your build can get around it. (No need to parry with a zweihander )
New game plus cycles are harder but then you'd willingly be choosing to do those.
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And even if it was is sure as frick isn't difficulty that requires twitch reactions, it's about learning the system.
Frick most games are like that, raw reactions checks are usually limited even in shit like Shoot Em Up (more shoot em ups should have practice modes for the patterns lol)
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There not that difficult and the difficulty which exists serves the artistic aesthetic of the game, timing down the difficulty which remove the oppressive feeling of being in a hostile and brutal world. Not everything is for you.
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I think this misunderstanding comes from the fact that the game is built around you dying. The game expects you to die and there are mechanics around you dying you die woah man I died 7 times on this boss! This game must be hard!
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it doesn't even track how often you die. It's basically "lol, try again". Some people just get so offended when a game doesn't hold your hand and jerk you off at every moment.
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You'd think the end of the quarter muncher era would have meant g*mers would have been less mad about dying since there is no cost except a bit of your time (Unless it's a game like darkest dungeon where a few bad rolls means you lose hours of progress you spent grinding up your dudes lol)
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Oh shit speaking of, you just reminded me that I left it unfinished after ragequitting once my fully geared, maxxed out team got wiped by RNG. Will have to finish that next, thanks for reminding me
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I can see why fans of the Darkest Dungeon wouldn't like how short the second game's campaigns are, but the idea of failing a campaign after 20+ hours of progress is brutal. I'd end one gaming session thinking, "This is a stable run," and then play again the next day and everything goes to shit.
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Same, I haven't played it for years after that and you just reminded me to uninstall it.
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Don't forget to install the erotic mods off loverslab which I was just told existed
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Given that most games you can play through on the standard difficulty without dying or being challenged at all yeah. Personally I don't get why people are so adverse to dying in games.
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I remember when Death Stranding was coming out and it was talking about focusing on how death will transform the world. People would shit themselves over the idea that they could "ruin" their experience by dying.
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I don't know how much you've played any of them but you may not have realized it's possible to not die
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That should be enough. These games also DO have an easy mode: summoning. Elden Ring even allows summoning of npcs that actually are better than other players in many situations.
Are these people saying that they want to be able to beat these games without summoning or are they so bad that they still can't win with summons? Either way, it's not the game for them.
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I hate this dumb age cope. There are professional fps players in their 30s, fighting game pros in their 30s and many speedrunners are also 30-year-old manchildren. And yet people say they cannot longer physically play Dark Souls? Give me a break. Souls games aren't even particularly hard or difficult. I think even compared to the harder levels of something like Celeste they are a joke especially because you can basically create your own difficulty.
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There are evo tournaments (samurai showdown) where the average age of the top 8 was over 40.
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Yeah but that's not because these players are exceptionally good but rather because nobody plays that shit.
If there aren't 16 year old talents in your competitive sport or game, it is basically dead.
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Also in terms of reaction time I'd say sekiro is probably the only fromsoft game that really demands this. It's a rhythm game first and foremost but even then once you get used to it it's not impossible
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Hardest game my butt
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Liking souls games is definitely terminal g*mer.
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My sister played DS3 and liked it and she's a normie (on a Sims 4 grindset right now )
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Give me her number
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She's only 23, you sick frick.
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Souls series aren't even that hard, I don't get where that meme came from. Yea it's challenging and demands skill, and also it is built around expecting you to die, but dark souls isn't the dark souls of gaming
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Average g*mer is used to AAA goyslop difficulty.
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I think this is it. I got into the game expecting myself getting absolutely trounced, then the difficulty turns out to be manageable for the most part.
Yeah, there are a few bosses that got me stuck for an extended period of time, but that is really nothing new if you grew up playing games in the 90s.
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I actually started doubting my g*mer skills because of Dark Souls 2. It was the first one I played and and the early game was absolutely brutal. Turns out that I actually activated the hard mode covenant at the start of the game because it doesn't tell you what it does, and you have basically no iframes until you level some random stat. After I learned about those 2 things the rest of the game wasn't bad at all.
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Oh wow, that is rough.
I have yet to play Dark Souls 2, due to being told it is very different from other Souls games. I may get to it eventually, once I finish Elden Ring and Demon's Souls (PS3).
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Just don't join the Covenant of Champions in the main hub and level adaptability and you'll be fine. Your iframe count at the start of the game is so low that you'll still get hit in the middle of a normal roll. Every death also lowers your maximum HP and you have to use a limited item to reset it back to full which made repeat deaths early on all the more brutal.
DS2 definitely played up the marketing for "its a hard game and you'll die a lot" so there's some cheap deaths and gank fights, but overall its not too bad once you understand the basic stats you'll need. Once you reach that point its arguably easier than many other games in the series because you can actually get significantly more iframes than others from leveling your stats properly.
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I will remember that. Thank you.
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His one good point is that games predicated on difficulty shouldn't make you spend five minutes getting back to the challenge
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Nah plenty of older games were based on consistency the no life frequent checkpoint design of modern platformers means you can just bang your head at the wall until you get through vs something like old castlevainia where you had to get consistent at the levels (with the caveate being the levels being easier overall) there is a trade off between making super hard single screen challenges and making slightly easier challenges which require consistent mastery.
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There's a big difference though between a level of castlevania which is basically one long challenge, and the five minute walk back to the Bed of Chaos which isn't going to kill or damage you ever but is just a huge waste of time
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You are right but I will note that the "difficulty" of a Castlevania level is the whole level, and when you die you start right back at the beginning immediately. It's a good franchise!
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Which is something From fixed in later games, especially Elden Ring which pretty much always has a checkpoint (that you can teleport to and from, even to other places if the current one is too hard!) outside every boss battle.
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A good counter-example is Nier: Automata, which forces you to play through a piss-easy 5 minute intro and fight two bosses before you get to have a checkpoint in its 1hp mode. No idea what the game is like beyond that, got bored after a day of attempts.
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