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I don't get it, why didn't they put more micro transactions in StarCraft? If the IP was worth it they could have kept it going and made it profitable in a similar way.

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They have special logos and avatars to buy in SC2. And let's be real t, that WoW horse probably made more than 90% of the gaming industry

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Probably limited because it's a competitive RTS. Changing unit models or buying new units kind of fricks it up. They'd do it if they thought they'd profit of course, but at the time they were trying hard to keep it relevant as a an E-sport.

Or maybe they could've found a way and just fumbled the bag.

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They have microtransactions but as you point out they're just more limited in what they can do. You do have to pay for the coop commanders (beyond a couple free ones) so there's that, and I think you can pay to change your voice lines, but that's just for you not your opponent.

It's also just not a popular genre anymore. I don't think zoomers are capable of really playing it.

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RTS games are fricking boring

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Yeah they're fast paced but not enough for the meth addled mind of the average zoomer.

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No they're actually :marseyakshually: too fast for nuzoomers (not us older zoomers:marseycope: ) but also a big thing in modern :marseyartbasel: gaming :marseybulbasaur: is that kids want to be able to leave :marseypeaceout: losing :marseygambling: games :marseygamer: immediately and without punishment, which is part of why battle :marseypunching: royales have replaced the "slower" versions even of the same exact games :marseylegioncommander: like call is duty

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SC had that, at least. If you didn't like your odds, you could just gg and surrender.

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True, but because it's a 1v1, by gging out you're losing

In battle :marseywhiteflag: royales, you don't lose-you just don't win

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Do want? Make a shitty skin for the units that most people don't see cause the nature of the game.

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