https://x.com/_omocat/status/1733115798582100426
https://t.co/ZSwlrSzc4g pic.twitter.com/sgovbHsOB3
— OMOCAT (@_omocat) December 8, 2023
The game is Omori
drops about how they tried so hard and got so far but in the end it didn't even matter
https://x.com/animegirlcrimes/status/1732903769493709190
The company then fires back with about how they were actually a pain to work with who kept fricking things up and left halfway through production
Other developers then chime on about how the was horrible to work with and shit at their job.
then starts arguing about the comments from other devs
https://x.com/flyhinata/status/1733008190327918809
Also allegations of
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Isn't this literally an RPGmaker game? It can't have been that hard to make.
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Right? Most RPGmaker games are developed by a single guy using only one hand
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I remember we that used game maker made fun of those creeps that used rpgmaker 20 years ago
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not on mine
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Excuse you this game took a decade to make and its about depression and killing your sister with a dash of being gay, so its art
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Vidya isn't art.
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Vidya is toys and I'm tired of people pretending it isn't
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Books are toys too.
Change my mind
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Toys can be art too.
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I hate contrarianstrags
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They're indivually art, but the main focus of a game is not any of those, but gameplay. Any art, music or writing is only there to facilitate the gameplay, which is make what makes it a game in the firstplace.
Also sculpting is art, 3d modelling is not art.
To put it another way, scrolling through an artbook or a collection of works, even a museum is not an art in-of-itself.
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Yes, none of those things are art, just sloppa
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My apartment contains these things
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Sol Badguy is art
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Um, yes? You're telling me that if I insert myself into your bussy, that isn't art?
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Unless they're postmodern.
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That's even less art.
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Everything is art.
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Yes but is it anything more than the shallowest dragon quest clone in gameplay?
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Erm.... the status effects are named after mood disorders! That's pretty new and exciting don't you think?!?
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Didn't Charles Barkeley's Shut Up and Jam: Gaiden do that years ago?
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Probably and frick you for sending me on a trip down memory lane
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yea but like it's a sad game
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12 hours late, but it's code is such a fricking nightmare that they had to make a custom modded version of rpgmaker for it and it was only made possible because omocat hired one of the people who made that rpgmaker version.
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Sounds peculiar why not make a custom engine (or use unity) at this point?
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I doubt any of them had enough if any experience, the game was originally supposed to be a visual novel.
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RPGmaker is variable editor, no code is involved to my knowledge.
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Well you can make some pretty good games with it if you put in enough effort and i could certainly see a team making something cool with it. The problem is that their whole team will never make a game better then some 15 year old RPG maker games made by a fat Japanese neurodivergents.
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There has never been a good RPGmaker game, just degrees of bad. And more than that it really shouldn't take you more than a year or two to finish it, it's such a simple tool. These guys took 6 years, and I'm wondering on what, because it doesn't look like a 6 years in the oven game.
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