shit_gameshe/her
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EvilUbie 11mo ago#5610138
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any game company that relies on microtransactions as a revenue stream has evolved past needing money to fund development and hosting and instead is looking to pay shareholders. if the gambling machine is what makes money, why the frick would the developers waste money on content that doesnt contribute to that revenue stream?
The trick is they dont make sequels and barely make updates.
With the exception of maybe TF2 (and even that's been a zombie game coasting on microtransactions for years now) more reliance on microtransactions = less updates than when battle passes and sequels were a thing. For a recent example compare Battlefield V to Battlefield 1.
No, not really. Aside from day 1 patches it was fricking very common for games to go un-updated, if you actually bother to think. A fricking game like CoD4 received only 7 patches for it's life cycle. It's certainly not comparable to how games updates are fricking today, with massive influxes of maps, characters and weapons spanning many years. Just look at the fricking current big Ubisoft games, like Siege and For Honor. Even the fricking Asian markets that used to make you buy an entirely new version of the fricking game when they made a fricking new version have started just doing free updates. The fricking shift towards the fricking more update, less expansion centric focus was fricking 2015-2016 so Battlefield 1 isn't exactly the fricking best example if you ask me.
They released tons of new content for CoD4, it's called every CoD game since then. There's more Call of Duty content than R6 content, because CoD isn't reliant on (but still has) micro transactions.
Rainbow 6 Siege has 24 maps total. That's less than in Battlefield 1 alone, and over almost an entire decade.
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And that'll fund the game and the company who will crank out more shit that g*mers want. You're definitely r-slurred.
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any game company that relies on microtransactions as a revenue stream has evolved past needing money to fund development and hosting and instead is looking to pay shareholders. if the gambling machine is what makes money, why the frick would the developers waste money on content that doesnt contribute to that revenue stream?
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How do you think they fund Continuous updates? They don't work for free.
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The trick is they dont make sequels and barely make updates.
With the exception of maybe TF2 (and even that's been a zombie game coasting on microtransactions for years now) more reliance on microtransactions = less updates than when battle passes and sequels were a thing. For a recent example compare Battlefield V to Battlefield 1.
Jump in the discussion.
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https://tenor.com/view/eyebrow-cow-dwaynejohnson-gif-27117115
No, not really. Aside from day 1 patches it was fricking very common for games to go un-updated, if you actually bother to think. A fricking game like CoD4 received only 7 patches for it's life cycle. It's certainly not comparable to how games updates are fricking today, with massive influxes of maps, characters and weapons spanning many years. Just look at the fricking current big Ubisoft games, like Siege and For Honor. Even the fricking Asian markets that used to make you buy an entirely new version of the fricking game when they made a fricking new version have started just doing free updates. The fricking shift towards the fricking more update, less expansion centric focus was fricking 2015-2016 so Battlefield 1 isn't exactly the fricking best example if you ask me.
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They released tons of new content for CoD4, it's called every CoD game since then. There's more Call of Duty content than R6 content, because CoD isn't reliant on (but still has) micro transactions.
Rainbow 6 Siege has 24 maps total. That's less than in Battlefield 1 alone, and over almost an entire decade.
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Call of Duty is fricking reliant on you buying the fricking next entry, how is fricking that not the fricking same thing, b-word?
Siege has 70 operators bruh, I don't like Siege but I'm going to convince myself they haven't been updating it.
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The difference is that Rainbow 6 Siege has had 24 maps in eight years and CoD has probably had 100 over the same time period.
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When what you're selling is fricking maps, of course they're gonna have more
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I'm not reading all that because you're r-slurred.
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If games don't pay shareholders why should anyone provide capital for you're next game, gaymer?
palestinian lives matter not
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