https://old.reddit.com/r/gamedev/comments/18s1z8u/our_game_cost_200000_and_we_only_made_10000
First, the context about what we were marketing: the game is called I See Red, it's a twin-stick shooter roguelite about a man in search of vengeance, with a noir aesthetic, tied into the actual gameplay and also the narrative, meaning the graphics style is not just a "it fits/looks cool" but is also both a game mechanic and is part of the plot as to why the game looks the way it does. This is the USP of the game.
$200k on a "twin-stick shooter roguelite with a noir aesthetic" i'm fricking dying
Jump in the discussion.
No email address required.
These buttholes sold 2 years of work for 2$
They didn't even test their release build
Jump in the discussion.
No email address required.
Gamedevs are actual idiots, like they will have 1-2 people on the "backend" for their system and then be surprised it barely functions.
Jump in the discussion.
No email address required.
I wish I had 1-2 people on my backend, if you know what I mean (gay s*x).
Jump in the discussion.
No email address required.
I don't get it, please go into more detail.
Jump in the discussion.
No email address required.
This should make everything clear:
Jump in the discussion.
No email address required.
I'm not a vet, but that turkey neck looks swollen.
Jump in the discussion.
No email address required.
I keep trying to get my vet to look at it but she always throws me out.
Jump in the discussion.
No email address required.
More options
Context
More options
Context
More options
Context
More options
Context
More options
Context
More options
Context
More options
Context