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Our game cost $200,000 and we only made $10,000

https://old.reddit.com/r/gamedev/comments/18s1z8u/our_game_cost_200000_and_we_only_made_10000

								

								

First, the context about what we were marketing: the game is called I See Red, it's a twin-stick shooter roguelite about a man in search of vengeance, with a noir aesthetic, tied into the actual gameplay and also the narrative, meaning the graphics style is not just a "it fits/looks cool" but is also both a game mechanic and is part of the plot as to why the game looks the way it does. This is the USP of the game.

$200k on a "twin-stick shooter roguelite with a noir aesthetic" i'm fricking dying

:#marseyemojirofl:

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>4500 units sold

>9000$ revenue

These buttholes sold 2 years of work for 2$ :marseylaugh:

>the game they received had a crash that we didn't catch, one that occurred at random, at any moment in the game

>quite large QA team didn't manage to find it since they played only on the development [build]

They didn't even test their release build :marseyemojirofl:

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Gamedevs are actual idiots, like they will have 1-2 people on the "backend" for their system and then be surprised it barely functions.

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I wish I had 1-2 people on my backend, if you know what I mean (gay s*x).

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I don't get it, please go into more detail.

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This should make everything clear:

https://i.rdrama.net/images/17037087532728267.webp

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I'm not a vet, but that turkey neck looks swollen.

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I keep trying to get my vet to look at it but she always throws me out.

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