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Our game cost $200,000 and we only made $10,000

https://old.reddit.com/r/gamedev/comments/18s1z8u/our_game_cost_200000_and_we_only_made_10000

								

								

First, the context about what we were marketing: the game is called I See Red, it's a twin-stick shooter roguelite about a man in search of vengeance, with a noir aesthetic, tied into the actual gameplay and also the narrative, meaning the graphics style is not just a "it fits/looks cool" but is also both a game mechanic and is part of the plot as to why the game looks the way it does. This is the USP of the game.

$200k on a "twin-stick shooter roguelite with a noir aesthetic" i'm fricking dying

:#marseyemojirofl:

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whaaaaaaaaaat?! i made a TWIN STICK SHOOTER and it didn't sell millions of copies?! no one could have predicted this.

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even the goys are full after eating enough "i draw bad graphic byt let me try and make it an easea aeas aestethic game"

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It's crazy how many developers and studios believe this nonsense. There's nothing aesthetic about your shitty game, it's not hollow knight. COD games have more artistic creativity than the 976th sidescrolling pixel art indie title.

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