https://old.reddit.com/r/gamedev/comments/18s1z8u/our_game_cost_200000_and_we_only_made_10000
First, the context about what we were marketing: the game is called I See Red, it's a twin-stick shooter roguelite about a man in search of vengeance, with a noir aesthetic, tied into the actual gameplay and also the narrative, meaning the graphics style is not just a "it fits/looks cool" but is also both a game mechanic and is part of the plot as to why the game looks the way it does. This is the USP of the game.
$200k on a "twin-stick shooter roguelite with a noir aesthetic" i'm fricking dying
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Imagine your game is so bad that you can't even pay a motherlover $10k to play it on video and pretend to not absolutely hate it.
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This is unironically how you get your small game out there these days. Your favorite Youtube videog*mer isn't sifting through the internet finding hidden gems to introduce to you, they take advertising money and then play it. Maybe they'll pretend it doesn't suck peepee.
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Nah, just tweet it at some low to mid level vtubers.
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