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Our game cost $200,000 and we only made $10,000

https://old.reddit.com/r/gamedev/comments/18s1z8u/our_game_cost_200000_and_we_only_made_10000

								

								

First, the context about what we were marketing: the game is called I See Red, it's a twin-stick shooter roguelite about a man in search of vengeance, with a noir aesthetic, tied into the actual gameplay and also the narrative, meaning the graphics style is not just a "it fits/looks cool" but is also both a game mechanic and is part of the plot as to why the game looks the way it does. This is the USP of the game.

$200k on a "twin-stick shooter roguelite with a noir aesthetic" i'm fricking dying

:#marseyemojirofl:

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it looks like a generic xb360 arcade game

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found the incel

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