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Our game cost $200,000 and we only made $10,000

https://old.reddit.com/r/gamedev/comments/18s1z8u/our_game_cost_200000_and_we_only_made_10000

								

								

First, the context about what we were marketing: the game is called I See Red, it's a twin-stick shooter roguelite about a man in search of vengeance, with a noir aesthetic, tied into the actual gameplay and also the narrative, meaning the graphics style is not just a "it fits/looks cool" but is also both a game mechanic and is part of the plot as to why the game looks the way it does. This is the USP of the game.

$200k on a "twin-stick shooter roguelite with a noir aesthetic" i'm fricking dying

:#marseyemojirofl:

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Jesus frickin christ $200k for a UNITY roguelite?

I thought for sure they must have built a bespoke engine or smth. Complete grift

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Depending on country that could be 3 developers for a year

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It's a unity roguelite people do this shit for free in their spare time.

Also even if it was the BEST roguelite ever, they would never earn the $200k back at a $2 pricepoint

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