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Our game cost $200,000 and we only made $10,000

https://old.reddit.com/r/gamedev/comments/18s1z8u/our_game_cost_200000_and_we_only_made_10000

								

								

First, the context about what we were marketing: the game is called I See Red, it's a twin-stick shooter roguelite about a man in search of vengeance, with a noir aesthetic, tied into the actual gameplay and also the narrative, meaning the graphics style is not just a "it fits/looks cool" but is also both a game mechanic and is part of the plot as to why the game looks the way it does. This is the USP of the game.

$200k on a "twin-stick shooter roguelite with a noir aesthetic" i'm fricking dying

:#marseyemojirofl:

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What I like most about this is that Superhot did the three color art style, with the same three colors even, and didn't look like shit. There was precedent on how to make it work!

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