Apple Vision is the last gasp. I expect nothing short of complete Armageddon but Apple has a real knack for selling turds en masse.*
The first Iphone was worse than every other feature phone on the market at the time and it sold gangbusters. It's permanently set mobile innovation back and I fricking hate it.
*To be fair $3500 is a serious sum, even for itoddlers.
I think we're reaching the limits of VR until we can solve the mobility issue and/or sitting VR becomes acceptable. (Solving the weight issue is a big thing too. The hip pack is genius but it's very un-apple. They've also patented their new idea of putting the battery on the back of the strap so I expect that to be a bugbear for the next two decades)
Most "non-brave" vr games boil down to "fumble about in a room full of physics props" and most "brave" first person shooters are watered down versions of existing ones.
Boneworks is the sole exception but that's it. I'd expect more "cockpit" type games but I haven't really seen much of them.
I'm gonna say it. The VR gaming scene is mostly porn and really creepy chatroom porn ...and I can't really say that it's not the most effective use of the technology.
Its never going to break out unless they can make a VR capable all in one machine that can match the fidelity of playing a regular modern game and cost the same as a console. Only weird losers go out of their way to buy an expensive headset on top of an expensive machine to not make it look like a 2003 gamecube game.
VR looking like gamecube isn't the issue (for me at least). What I want is something that doesn't force you to design an entire room around it and isn't physically taxing to play (outside of all the natural exercising you're doing).
Preferably also not costing an arm and a leg but even all the mega expensive treadmills coming out look kinda sus with game compatibility.
I'm surprised it hasn't taken off more among racing sim players. I know multiple people who have spent well over £1000 on their racing set ups but none have any interest in adding a vr headset
I don't really do racing sims anymore but did as a kid and keep up with the scene from time to time.
From what I gathered, it's more tiring (in multiple ways - eyes, muscles, maybe some motion sickness), and while the added immersion is fun, it really don't add much to actual gameplay, you look forward 99% of the time, and most racing sims either have a radar or a spotter which nullifies any need to look at cars either side of you.
When the initial wow factors wears off, convenience ultimately trumps immersion. Also, lot of racing sim guys are older, have family, kids, dogs etc., they need to be available and aware instead of locked inside VR.
Lastly, other options have also gotten better. Ultrawide monitors are bigger, better and cheaper, and some people also run 55"/65" TV's they got on sale.
VR in racing/flight sims with a good setup will definitely give you an 'holy shit' experience but after a couple hours you kinda just would rather play the game on a surround screen than have something strapped to your face that provides no benefit in the game
That really goes for almost any game that has a VR mode that doesn't do anything besides add looking around
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Is VR gaming dead already? I've never even heard of Labyrinthe.
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Apple Vision is the last gasp. I expect nothing short of complete Armageddon but Apple has a real knack for selling turds en masse.*
The first Iphone was worse than every other feature phone on the market at the time and it sold gangbusters. It's permanently set mobile innovation back and I fricking hate it.
*To be fair $3500 is a serious sum, even for itoddlers.
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Apple isn't even trying for g*mers, but maybe if it's successful then there will be more gaming interest in VR.
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I think we're reaching the limits of VR until we can solve the mobility issue and/or sitting VR becomes acceptable. (Solving the weight issue is a big thing too. The hip pack is genius but it's very un-apple. They've also patented their new idea of putting the battery on the back of the strap so I expect that to be a bugbear for the next two decades)
Most "non-brave" vr games boil down to "fumble about in a room full of physics props" and most "brave" first person shooters are watered down versions of existing ones.
Boneworks is the sole exception but that's it. I'd expect more "cockpit" type games but I haven't really seen much of them.
I'm gonna say it. The VR gaming scene is mostly porn and really creepy chatroom porn ...and I can't really say that it's not the most effective use of the technology.
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Its never going to break out unless they can make a VR capable all in one machine that can match the fidelity of playing a regular modern game and cost the same as a console. Only weird losers go out of their way to buy an expensive headset on top of an expensive machine to not make it look like a 2003 gamecube game.
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VR looking like gamecube isn't the issue (for me at least). What I want is something that doesn't force you to design an entire room around it and isn't physically taxing to play (outside of all the natural exercising you're doing).
Preferably also not costing an arm and a leg but even all the mega expensive treadmills coming out look kinda sus with game compatibility.
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I'm surprised it hasn't taken off more among racing sim players. I know multiple people who have spent well over £1000 on their racing set ups but none have any interest in adding a vr headset
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I don't really do racing sims anymore but did as a kid and keep up with the scene from time to time.
From what I gathered, it's more tiring (in multiple ways - eyes, muscles, maybe some motion sickness), and while the added immersion is fun, it really don't add much to actual gameplay, you look forward 99% of the time, and most racing sims either have a radar or a spotter which nullifies any need to look at cars either side of you.
When the initial wow factors wears off, convenience ultimately trumps immersion. Also, lot of racing sim guys are older, have family, kids, dogs etc., they need to be available and aware instead of locked inside VR.
Lastly, other options have also gotten better. Ultrawide monitors are bigger, better and cheaper, and some people also run 55"/65" TV's they got on sale.
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I always wondered about that too. Seems like it would be perfect but I guess with all the hardware and shit they buy there is no benefit.
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VR in racing/flight sims with a good setup will definitely give you an 'holy shit' experience but after a couple hours you kinda just would rather play the game on a surround screen than have something strapped to your face that provides no benefit in the game
That really goes for almost any game that has a VR mode that doesn't do anything besides add looking around
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I still think Resident Evil 7 was the epitome of VR.
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