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TFL is not RTwP, it's a real time strategy game. RTwP is exclusively an RPG term

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While RTwP originates from RPGs it does describe games like ftl, rimworld and eu4 as well which is probably why we need something more specific. Technically crpgs with pause are also strategy games of sort.

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We all know what we are talking about, let's actually discuss the thing we are in this thread about RTwP rpgs to discuss instead of sperging out about how Assetto corsa is technically RTwP because I can pause and turn the wheel and then unpause. It's not helpful in the slightest

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Except you clearly needed to clarify.

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All games are RTwP because I can press the escape key at any time.

:#marseybrainletclapping:

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All the games I listed has the pause function be a part of how you play the game :marseyindignant!:

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so have mine, Assetto corsa and other driving games lets you steer while paused and fallout has Vats

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How do they let you steer while paused?

Fallout 3 and NV are technically real time with pause in a way but not quite the same way.

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Just pause and turn your wheel then unpause

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yeah and I had to explain to a tard the other week the difference between hotdog buns and hamburger buns, doesn't mean that it's a difficult concept to grasp


:#marsey:

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But those are specific words for specific things, RTwP is vaguer, r-slur.

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No It isn't


:#marsey:

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Would KoToR count as RTwP for you? It's an RPG and it absolutely had real-time combat with pause (although the combat tended to feel turn-based). I thought it was a fun game, although admittedly the combat in particular wasn't its strongest facet.

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