Seppocidetits/gtfo
We must secure the existence of blind people and a future for blind children
DestoryerCarbine 10mo ago#5715327
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QarTIRF/CHAD
You are now breathing manually. You are now blinking manually. You are now swallowing manually.
Losercel 10mo ago#5716099
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Szrotmistrzhe/man
Mosquitoes carry the Vaccine.
10mo ago#5715221
Edited 10mo ago
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No. Lack of meaningful updates bothered me a lot, but the main reason is that I want to output my creativity in environment with more freedom like 3d modelling. Ironically the game all about freedom felt too restrictive to me.
If it had better gameplay and progression I would find it more appealing, but right now the game feels mechanically barren and there are superior creative outlets.
I wouldn't say it lacks mechanics, the issue is that they keep adding overcomplicated standalone features which add nothing to the average game.
Okay, there are polar bears now. Why? Beyond "oh look a bear" they do frick all.
Oh look, massive nether structures with pigmen you can trade with. Why? The only reason to go there might be to obtain another op item added purely to force the player in.
Earlier stuff like pistons, minecarts and such needed to be expanded on. You could argue that mods do it better, but there's a reason that nobody made a mod to add random towers with crossbow mobs.
Still, there are not many of those standalone mechanics, and most of them are bare bones or basic.
But I agree that the game expands only in scope and not in depth. Most new things don't connect with old ones, and just are their own separate thing you often have 0 incentive to interact with.
Frogs eating slimes is groundbreaking in this setting, even if it still does not offer much in terms of usfulness, it's two mobs from two different updates interacting. wowow.
Idk, after 20 updates those mechanics start to add up. The game is rather bloated now. Modern servers struggle with performance because of stuff like the Village raid bullshit.
It took them 10 years to add a material beyond diamond, even though that's where depth needed to be added all along. Even then, getting it is a massive pain in the arse for no good reason.
Maybe. Though outside of mob spawning and pathfinding around, not much is happening in the game to warrant performance hit. Most mob's don't interact with each other, plant's don't grow unless planted.
The performance problems are more likely caused by poor optimization, the game is written in Java and suffers because of that.
That was true in the earlier versions, but not any more. Many of these new updates have features using timed events for mob behaviour, block status updates and other stuff. Much of the lag comes from the village system, since that now pretty much behaves as an entire city simulator.
Tried starting a couple of worlds throughout past years but couldn't get myself to play any of them past some 10 odd hours. Maybe it's better with friends or with mods, but as is it's just really boring. You can literally get endgame gear in like 20 minutes if you try, and what is left to be done at that point? Or even if you take things slow, the enjoyment of mining and grinding for better items quickly fades.
There are no deep mechanics, nothing interacts with each other and everything the game has feels very shallow
killsantaoidoid/oide
a very naughty person!
10mo ago#5716642
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I tried 1.20 recently with some friends. It cannot hold my interest. The grind isn't very fun and I don't want to spend hours just to soy over a Fortune III pickaxe.
It got particulars bad for me after I played through a glut of automation games. Really soured the experience for me coming back.
I hate the game now. I hate how many villages there are, I hate how there is no difficulty even on hard, and I hate how all of the updates just add self contained shit (wtf is a deep dark and how does it effect the rest of the game)
Snappybeep/boop
Join !friendsofsnappy
10mo ago#5715161
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You can't have “different opinions” on trans people. Those are HUMAN LIVES. You can't have “opinions” on human lives Either you hate us or you don't. There's no inbetween
every once in awhile when younger family members visit I will, but it's not something I would play alone anymore
the clutter and feature bloat is annoying, especially cause the minecraft wiki died for some reason and the new one is incomplete. and a lot of the old features still work like shit (looking at you maps)
but the main thing that pissed me off was the terrain generation is just so lame now. they try to shove something "interesting" in every few chunks, and the land is like swiss cheese with how many caves/underground structures there are. I don't understand how anyone finds lighting up caves the whole game is fun, it just gets in the way of building
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"Gee, I wonder what they've added to Minecraft in the last few updates since I played"
"...oh, it's just more bloat and clutter"
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game peaked in alpha don't even dare to @
I stopped playing after "heck" (fancy word that eludes me atm) was introduced so maybe I'm a bit biased
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The Nether is the name.
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Around Beta 1.3 is where it was at it's best imo
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It was always shit.
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Yeah. Game became worse when they added hunger
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No. Lack of meaningful updates bothered me a lot, but the main reason is that I want to output my creativity in environment with more freedom like 3d modelling. Ironically the game all about freedom felt too restrictive to me.
If it had better gameplay and progression I would find it more appealing, but right now the game feels mechanically barren and there are superior creative outlets.
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I wouldn't say it lacks mechanics, the issue is that they keep adding overcomplicated standalone features which add nothing to the average game.
Okay, there are polar bears now. Why? Beyond "oh look a bear" they do frick all.
Oh look, massive nether structures with pigmen you can trade with. Why? The only reason to go there might be to obtain another op item added purely to force the player in.
Earlier stuff like pistons, minecarts and such needed to be expanded on. You could argue that mods do it better, but there's a reason that nobody made a mod to add random towers with crossbow mobs.
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Still, there are not many of those standalone mechanics, and most of them are bare bones or basic.
But I agree that the game expands only in scope and not in depth. Most new things don't connect with old ones, and just are their own separate thing you often have 0 incentive to interact with.
Frogs eating slimes is groundbreaking in this setting, even if it still does not offer much in terms of usfulness, it's two mobs from two different updates interacting. wowow.
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Idk, after 20 updates those mechanics start to add up. The game is rather bloated now. Modern servers struggle with performance because of stuff like the Village raid bullshit.
It took them 10 years to add a material beyond diamond, even though that's where depth needed to be added all along. Even then, getting it is a massive pain in the arse for no good reason.
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Maybe. Though outside of mob spawning and pathfinding around, not much is happening in the game to warrant performance hit. Most mob's don't interact with each other, plant's don't grow unless planted.
The performance problems are more likely caused by poor optimization, the game is written in Java and suffers because of that.
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That was true in the earlier versions, but not any more. Many of these new updates have features using timed events for mob behaviour, block status updates and other stuff. Much of the lag comes from the village system, since that now pretty much behaves as an entire city simulator.
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There are some pretty good progression mods
IndustrialCraft, Ars Magica, Thaumcraft
Or GregTech, if you're really into self flagellation
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Frick gregtech, tedium does not equal difficulty
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MineCraft is not in any way difficult
The only balance between mods is in how much grinding you have to do to earn your way to creative mode
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Are those still around and updated? I really enjoyed IndustrialCraft, but that was like ten years ago.
Thanks,
Bekeper
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Some of them maybe, I don't know
Probably you will want to stick to older versions of MineCraft anyway, like 1.7.10
Stuff like MultiMC makes it easy to set up a bunch of different modpacks for different versions
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MineTest is neat and I dont need install a launcher to install a launcher that can install a launcher to have shaders
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How is MineTest? I tried it years ago when it was very barebones, didn't even had any creatures spawning.
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I tried out the BTW mod.
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Tried starting a couple of worlds throughout past years but couldn't get myself to play any of them past some 10 odd hours. Maybe it's better with friends or with mods, but as is it's just really boring. You can literally get endgame gear in like 20 minutes if you try, and what is left to be done at that point? Or even if you take things slow, the enjoyment of mining and grinding for better items quickly fades.
There are no deep mechanics, nothing interacts with each other and everything the game has feels very shallow
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I tried 1.20 recently with some friends. It cannot hold my interest. The grind isn't very fun and I don't want to spend hours just to soy over a Fortune III pickaxe.
It got particulars bad for me after I played through a glut of automation games. Really soured the experience for me coming back.
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I hate the game now. I hate how many villages there are, I hate how there is no difficulty even on hard, and I hate how all of the updates just add self contained shit (wtf is a deep dark and how does it effect the rest of the game)
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Yes, but anything after 1.18 is a waste and adds in bloat with the telemetry and no no words scanning.
1.16 with mods is a comfy spot.
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I tried, but it's absurd how bloated and laggy it became. The new caves look good, too bad the game gets literally unplayable at random intervals
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You can't have “different opinions” on trans people. Those are HUMAN LIVES. You can't have “opinions” on human lives Either you hate us or you don't. There's no inbetween
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every once in awhile when younger family members visit I will, but it's not something I would play alone anymore
the clutter and feature bloat is annoying, especially cause the minecraft wiki died for some reason and the new one is incomplete. and a lot of the old features still work like shit (looking at you maps)
but the main thing that pissed me off was the terrain generation is just so lame now. they try to shove something "interesting" in every few chunks, and the land is like swiss cheese with how many caves/underground structures there are. I don't understand how anyone finds lighting up caves the whole game is fun, it just gets in the way of building
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turned to shit in 1.9, made combat sweaty and pretty much everything after that has been even more cancerous
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Yes, I love Minecraft 😍
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