Anyone still playing Minecraft?

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No. Lack of meaningful updates bothered me a lot, but the main reason is that I want to output my creativity in environment with more freedom like 3d modelling. Ironically the game all about freedom felt too restrictive to me.

If it had better gameplay and progression I would find it more appealing, but right now the game feels mechanically barren and there are superior creative outlets.

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There are some pretty good progression mods

IndustrialCraft, Ars Magica, Thaumcraft

Or GregTech, if you're really into self flagellation

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Are those still around and updated? I really enjoyed IndustrialCraft, but that was like ten years ago.

Thanks,

Bekeper

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Some of them maybe, I don't know

Probably you will want to stick to older versions of MineCraft anyway, like 1.7.10

Stuff like MultiMC makes it easy to set up a bunch of different modpacks for different versions

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Frick gregtech, tedium does not equal difficulty

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MineCraft is not in any way difficult

The only balance between mods is in how much grinding you have to do to earn your way to creative mode

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I wouldn't say it lacks mechanics, the issue is that they keep adding overcomplicated standalone features which add nothing to the average game.

Okay, there are polar bears now. Why? Beyond "oh look a bear" they do frick all.

Oh look, massive nether structures with pigmen you can trade with. Why? The only reason to go there might be to obtain another op item added purely to force the player in.

Earlier stuff like pistons, minecarts and such needed to be expanded on. You could argue that mods do it better, but there's a reason that nobody made a mod to add random towers with crossbow mobs.

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Still, there are not many of those standalone mechanics, and most of them are bare bones or basic.

But I agree that the game expands only in scope and not in depth. Most new things don't connect with old ones, and just are their own separate thing you often have 0 incentive to interact with.

Frogs eating slimes is groundbreaking in this setting, even if it still does not offer much in terms of usfulness, it's two mobs from two different updates interacting. wowow.

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Idk, after 20 updates those mechanics start to add up. The game is rather bloated now. Modern servers struggle with performance because of stuff like the Village raid bullshit.

It took them 10 years to add a material beyond diamond, even though that's where depth needed to be added all along. Even then, getting it is a massive pain in the arse for no good reason.

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Maybe. Though outside of mob spawning and pathfinding around, not much is happening in the game to warrant performance hit. Most mob's don't interact with each other, plant's don't grow unless planted.

The performance problems are more likely caused by poor optimization, the game is written in Java and suffers because of that.

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That was true in the earlier versions, but not any more. Many of these new updates have features using timed events for mob behaviour, block status updates and other stuff. Much of the lag comes from the village system, since that now pretty much behaves as an entire city simulator.

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