Capcom Secretly Adding DRM to Released Games to Fight Mods

Capcom has taken a firm anti-consumer stance by secretly adding DRM protection to fight against mods into their already-released games, a move that was foreshadowed when they said that mods are essentially no different from cheats in execution.

Despite being one of the only publishers to remove Denuvo post-release of games, something has changed within Capcom, with Enigma DRM now being added to their back catalog of games as far back as the port of the original Resident Evil on Steam (from 2015. and Resident Evil: Revelations (released on Steam in 2013).

As usual, this means that Capcom is only making the experience worse for legitimate customers by blocking the ability to use mods or cheats and also introducing performance and stuttering issues that only encourage people to bypass them by pirating.

Fortunately, people are already finding ways to bypass Enigma DRM, such as a longtime Rockman series ROM hacker. Capcom also realized that the new DRM introduced new issues with their games, as Resident Evil: Revelations got a version rollback soon after, though Capcom “assures” that the update will return.

Apart from a direct attack on the games itself, Capcom has also been striking down any videos that use mods, even visual mods that do not affect the gameplay. Renowned Monster Hunter speedrunner group Team Darkside was given a strike by Capcom for using a minor gameplay mod that allowed guaranteed monster spawns for their multiple reruns:

https://i.rdrama.net/images/1704994671695207.webp

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Frick yes

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