Meh, its larian so i believe they can do it. They keep recycling their combat system, BG3 is literally DOS combat + dice rolls and dnd modifiers, so they likely are being honest when they say they can make something much bigger and better as the combats already done, and they have enough assets to make a ton of shit as is. Spend a year on new assets, 2 years on a good plot, and then a year or two putting it all together and there you go. BG3 drops off after Act 1 anyway so once they get better writing, theyre basically set.
Thing is Larian devs ain't young BG3 took them 6+ years. To make bigger game they will need to hire new folks and this will decrease the quality and they want a new franchise (to not pay royalties) so can't reuse or mod assets
They likely can. Paying royalties is more due to DnD and the Baldurs Gate title more than their in-house creations. As for reuse, you dont even know their next "hueg rpg" isnt just DOS3.
>they need to hire which kills quality
No it really doesnt. Direction is what kills quality and Larian remains a private company dedicated to quality games (though not for everyone). You should be concerned if they say theyre going public or receiving investor funding, but as long as Larian remains Larian, they can make the game they want as they want it.
>they need more than 6 years
Not really. Once you have the base assets built for a game, building the sequel takes less time since you dont have to build literally everything from scratch like you needed to do with the first one. Cyberpunks sequel, for instance, wont take as many years as the original because a lot of the assets, systems, physics, sound effects, etc. will not need to be built from scratch
BG3 drops off after Act 1 anyway so once they get better writing, theyre basically set.
like most RPGs they should cut dialogue scenes by at least 70%. I don't wanna spend hours watching CG faces blather on and on and on.
instead they should add more background dialogue like in RDR, when they talk with each other while riding somewhere, and more dialogue just as part of general gameplay (this was pretty good in DOS2 already).
A great thing about DOS2 were all the side quests and puzzles (in the old school adventure game sense, like Monkey Island), they should do more of that.
(I only really played D:OS2 not BG3, but I've watched a bunch of gameplay videos of it.)
Having every dialogue in BG3 be some mo-capped interaction made the game feel very polished, but I personally prefer maintaining the isometric view and not deeply animating every interaction.
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Meh, its larian so i believe they can do it. They keep recycling their combat system, BG3 is literally DOS combat + dice rolls and dnd modifiers, so they likely are being honest when they say they can make something much bigger and better as the combats already done, and they have enough assets to make a ton of shit as is. Spend a year on new assets, 2 years on a good plot, and then a year or two putting it all together and there you go. BG3 drops off after Act 1 anyway so once they get better writing, theyre basically set.
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Thing is Larian devs ain't young BG3 took them 6+ years. To make bigger game they will need to hire new folks and this will decrease the quality and they want a new franchise (to not pay royalties) so can't reuse or mod assets
So you see it's a difficult task
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They likely can. Paying royalties is more due to DnD and the Baldurs Gate title more than their in-house creations. As for reuse, you dont even know their next "hueg rpg" isnt just DOS3.
No it really doesnt. Direction is what kills quality and Larian remains a private company dedicated to quality games (though not for everyone). You should be concerned if they say theyre going public or receiving investor funding, but as long as Larian remains Larian, they can make the game they want as they want it.
Not really. Once you have the base assets built for a game, building the sequel takes less time since you dont have to build literally everything from scratch like you needed to do with the first one. Cyberpunks sequel, for instance, wont take as many years as the original because a lot of the assets, systems, physics, sound effects, etc. will not need to be built from scratch
Every game is.
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like most RPGs they should cut dialogue scenes by at least 70%. I don't wanna spend hours watching CG faces blather on and on and on.
instead they should add more background dialogue like in RDR, when they talk with each other while riding somewhere, and more dialogue just as part of general gameplay (this was pretty good in DOS2 already).
A great thing about DOS2 were all the side quests and puzzles (in the old school adventure game sense, like Monkey Island), they should do more of that.
(I only really played D:OS2 not BG3, but I've watched a bunch of gameplay videos of it.)
Jump in the discussion.
No email address required.
Having every dialogue in BG3 be some mo-capped interaction made the game feel very polished, but I personally prefer maintaining the isometric view and not deeply animating every interaction.
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No email address required.
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