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My point is when game dev after a success announce they are going to do a bigger better game they fail. Like biggest example is cd project red after Witcher 3,

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Duke Nukem Forever

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Ironic that duke nukem dev time ain't even something special now like star citizen already in development for 14 constant years

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@SexyFartMan69 feel it's a matter of scale. In DNF days the scale of shart shitizen was unthinkable, and crowd funding didnt exist so developing a corridor shooter for that long is still hilarious

But shart shitizen is absolutely going too end up unbeatable for time spent in dev

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The worst part is that if Georgie Boy didn't c*m his pants over Doom 3's lighting it may have gotten released and it would've been amazing :ragestrangle:

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I'd have said this about Larian after DOS II when they announced BG3, though.

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DOS II wasn't massive success it didn't sold 1 million on launch week. It sold 660k in first month and it was considered great success for crpg. Baldur gates did absolute magic by selling over 17 millions copies now.

But best would be legit better if they just make new DOS or Baldur Gates to not end up like rocksteady

https://i.rdrama.net/images/17113033934865758.webp

Or bungie

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A dance with rogues, it has the most unique use of the constitution stat which will never be matched, controls breast size. Can Larian hope to best a single European foid professor.

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:marseyflushzoom: a woman made A Dance With Rogues?

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She did an interview also

>Game opens with r*pe and is dark romance

Who could have made this :marseyhmm:

https://adwr.fandom.com/wiki/Hall_of_Fame_%26_Module_of_the_Year_2006_Interview

How is a Vampire the Masquerade player not pilled on the ttrpg foid question?

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I am, I just didn't think women were capable of making NWN custom campaigns, 3.5e was never too big with women afaik because it was so crunchy.

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She never really played any ttrpg and just fiddled around until she got things working through trial and error so you're half right.

>I've never done any serious pen-and-paper role-playing, though a friend of mine at college invited me to join his group a few times... I played a witch. I could fly on a broom! That was nice. The DM thought is was overpowering. He had me killed. That was not nice :-(. I stayed away from pen-and-paper from there on, but I did play a couple of computer games like Baldur's Gate and Diablo, which I enjoyed, so when NWN came out I decided to give it a try, too.

>I know (now) that there's a pre-defined script set on the vault for making cut scenes, but as I said, reading technical documentation is boring to me. It probably would have saved me a lot of time, though :marseylaugh:

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Meh, its larian so i believe they can do it. They keep recycling their combat system, BG3 is literally DOS combat + dice rolls and dnd modifiers, so they likely are being honest when they say they can make something much bigger and better as the combats already done, and they have enough assets to make a ton of shit as is. Spend a year on new assets, 2 years on a good plot, and then a year or two putting it all together and there you go. BG3 drops off after Act 1 anyway so once they get better writing, theyre basically set.

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>It's BioWare so I believe

Thing is Larian devs ain't young BG3 took them 6+ years. To make bigger game they will need to hire new folks and this will decrease the quality and they want a new franchise (to not pay royalties) so can't reuse or mod assets

So you see it's a difficult task

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>they cant reuse assets

They likely can. Paying royalties is more due to DnD and the Baldurs Gate title more than their in-house creations. As for reuse, you dont even know their next "hueg rpg" isnt just DOS3.

>they need to hire which kills quality

No it really doesnt. Direction is what kills quality and Larian remains a private company dedicated to quality games (though not for everyone). You should be concerned if they say theyre going public or receiving investor funding, but as long as Larian remains Larian, they can make the game they want as they want it.

>they need more than 6 years

Not really. Once you have the base assets built for a game, building the sequel takes less time since you dont have to build literally everything from scratch like you needed to do with the first one. Cyberpunks sequel, for instance, wont take as many years as the original because a lot of the assets, systems, physics, sound effects, etc. will not need to be built from scratch

>its a difficult task

Every game is.

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BG3 drops off after Act 1 anyway so once they get better writing, theyre basically set.

like most RPGs they should cut dialogue scenes by at least 70%. I don't wanna spend hours watching CG faces blather on and on and on.

instead they should add more background dialogue like in RDR, when they talk with each other while riding somewhere, and more dialogue just as part of general gameplay (this was pretty good in DOS2 already).

A great thing about DOS2 were all the side quests and puzzles (in the old school adventure game sense, like Monkey Island), they should do more of that.

(I only really played D:OS2 not BG3, but I've watched a bunch of gameplay videos of it.)

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Having every dialogue in BG3 be some mo-capped interaction made the game feel very polished, but I personally prefer maintaining the isometric view and not deeply animating every interaction.

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Please say that they are planning a very big project that will "little people" baldurs gate 3 next time.

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