Guy says he likes aspects of Dragons Dogma 2 combat more than Elden Ring. Nerds spend all day attacking him.

https://x.com/GenePark/status/1771610830863278346

Some semi-famous guy:

https://x.com/FreddieDredd/status/1771971142057668665

🤓

https://x.com/SmolCebela/status/1772419957688570006

Dude tries to bring up his DUI over it:

https://x.com/GenePark/status/1772438468414611824

Trying to get him fired:

https://x.com/ThatGenericEric/status/1772468075398385831

https://x.com/ThatGenericEric/status/1772471566007230877

Missed the cancer one sadly:

https://x.com/GenePark/status/1772473444497539172

Nerds are pathetic.

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Not even an argument, elden ring combat :marseyhwacha: is incredibly basic. You roll, you attack, maybe you use your one garbage :marseyraccoonregular: special :marseychristmastree: move. It's fun but the strategy never :marseyitsover: changes.

In DD you are doing mad shadow :marseydeadinside: of the colossus shit and there's all sorts of weird :marseycreepy: options :marseystocksdown: available

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:marseyshrug:

The strategy depends on which weapon you use which changes everything. DD looks like a slightly improved Palworld.

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Ultimately none of the bosses in ER are different :marseyvenn3: experiences though. It's all totally superficial. The boss does some flashy :marseyneon: move you have to watch :marseysal2: for ten solid :marseypunished2: seconds, you push dodge, you hit it. Once you've got the weapon :marseybackstabsjw: you're using it's just all the same right :marseyhesfluffyyouknow: to the end and all that changes is how tight the dodge timing is and how spongy the health bars are

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elden beast is the one exception because you have to walk for ten minutes to hit the stupid :marseysexy: thing after every five minute long stupid :marseyfoidretard: floppy attack :marseybackstabtrans: animation

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>memorize boss moves

>attack/defend accordingly

Sounds like every game in existence.

:marseyshrug:

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in DD you can throw :marseybrick: goblins at each other, chop off pieces of enemies to weaken them first, use different :marseyvenn3: elements to disable certain enemy :marseyzeldabokoblin: moves, grab an ogre's leg and shove it to make him fall over, shit like that. it gives you options :marseystocksup: to frick around instead of just like "push circle, push r1, repeat on every enemy :marseyzeldabokoblin: until game ends"

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