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  • Losercel : if you ever want to read r-slurred opinions about vidya this is the thread ... please just shut up

[Not Drama/Nerdshit] One of the devs of GTA III/Vice City/San Andreas has a thread where he's answering questions about developing around the PS2's hardware

https://twitter.com/ObbeVermeij/status/1783484201171321148

For twitterphobes

https://i.rdrama.net/images/17140851540395982.webp https://i.rdrama.net/images/17140851544587824.webp https://i.rdrama.net/images/17140851547855458.webp https://i.rdrama.net/images/17140851550938518.webp https://i.rdrama.net/images/17140851553533673.webp

I thought that was pretty neat. Also a Burnout 3 dev showed up ( :marseycool2:)


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Christ sake, it's not THAT hard to optimize. Really all they had to do was FOLLOW THE DAMN TRAIN, CJ

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:marseyneat#:


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:#marseyreading:

3D GTAs development is really fun to learn about.

Some spicy old programmer sovl in the source too

https://i.rdrama.net/images/17140861182071948.webp

Everyone on Rockstars current legal team should unironically jump out of their office windows and die in real Minecraft for fricking with the people decompiling it

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GTA5 Online is only bearable because a gigasperg decompiled it and fixed a stupid bug (it was loading millions of table rows every load screen or something like that)

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Is that why loading took 5 ever? Is that fixed? I played online a bit when it came out and really never had any interest in going back


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Yep: https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times-by-70/

The best part is the guy claimed that a real dev working with the real code should've been able to find and fix this bug in a couple of days :marseyxd: meaning rockstar were just supremely lazy, or supremely incompetent, or both

They did, at least, give the guy who found it a $10k bounty :marseypikachu2:

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$10k bounty for a fix they supposedly actively tried to find in one of the biggest money-makers in the video games industry, what a bunch of rats

:marseymerchant:

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That explains why 6 is taking forever to launch: shit devs

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REEEEEE ZOOMING DISABLED, IMAGES DON'T LINK TO FULL SIZE VERSIONS, HAVE TO MANUALLY OPEN IMAGES IN NEW TAB

and on a page about shitty design

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yes loading speed cut by more than half

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I remember loading on 4 took a long time if you had VSync turned on. But if you turn VSYNC off, you couldn't beat the final mission during the helicopter scene.

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I thought it was broken the one time i tried playing online.

When it finally loaded i had no idea what to do and gave up

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>The Dodo plane was so stupidly slow on purpose because of engine limitations

:marseymindblown: 20 years later I figure it out

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All the planes were pretty slow tbh. It probably also had the side effect of making the game feel bigger


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Burnout 3 (and revenge) were such top tier kino games. Same with Need for speed most wanted and the underground games - why can't they make kino racing games where I kill innocent families with my street racing antics anymore?!

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Burnout 3 (and revenge) were such top tier kino games.

:gigachadtalking#:

I legit don't know what happened that cursed the world to not have any true successors to those games. Perhaps the economics of making AA games just getting fricked over? There might have been been a chance to revive the genre by an ambitious kickstarter before everyone realized that you shouldn't trust kickstarters. The kids deserve wholesome games where dirty crash-oriented street racing is rewarded! It prepares them for life, spiritually.


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I legit don't know what happened that cursed the world to not have any true successors to those games

EA bought Criterion a couple months before Burnout 3 was released, that's what happened.

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Can you even imagine a modern Burnout game? Your car would be a tank to keep difficulty low, some r-slurred suit would force real cars in and there'd be no destruction, and the soy writers would hamfist some story about an an annoying college student destroying property to destroy capitalism or some shit :marseytabletired2:

State of racing games is sad, there are niche games for small communities, many of them sims, boring franchise installments that keep getting worse (Forza, GT, NFS), arguably GTA is also a substitue for an arcade racer for many people. Most fun arcade games died out, Burnout, Motorsport, FlatOut, Midnight Club, Split/Second...

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Trackmania is still going strong, but the devs have been kinda fricking with it recently so who knows

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Bro Burnout and NFS led directly to me becoming a :marseymechanic:. So frick those games.

I was never really into games like Mud Runner though, which is weird since that's what I'm into irl.

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mudrunner's only fun if you've got someone to play it with.

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Neato!

There is this video about Crash Bandicoot where the developer talks about similar streaming issues on the PS1:

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I always loved that one, including the part about a single playthrough using more disc access operations than the drive's lifetime rating

There was a multipart text article about this too

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Absolute genius programmers, really shows that good games come from smart people not well-funded publishers

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I saw that one awhile back. Really interesting stuff.


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Dam this is really cool!

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We only had memory for about 8 vehicle models at any one time. Sometimes we had to load 3 different police vehicles, the ambulance, police helps and we didn't have many slots left for the npc cars.

Makes sense. Young me was very disappointed after replacing basically every car in the game with a real one but then only having like 3 at a time show up :marseydarkxd:

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Optimization? What optimization?

Ayo Nvidiggas crank that rtx dial up to 11 ong

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Optimization? What optimization?

t. 150 GB download with day 1 68GB patch required to play type games


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120 GB uncompressed audio so they don't have to burn CPU decoding it

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i d9nt understamd half of whatbim reading butt its intwresting af

!slots107

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Summary in image form

https://i.rdrama.net/images/17141069880360792.webp

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Was that shadowperson always in the back of the second group?

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!Slots100

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@SexyFartMan69 frickin love reading about nerds coding around physical hardware limitations. Having too consider the physical DVD layout is really neat

Also

@SexyFartMan69 love sucking peepee!!!!!!!!!!!!!!!

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Man old devs really were the shit. Like I don't shit on modern programmers, we all work with what we have and we don't have to work around those sorts of limitations anymore. But people working on literal toys back then were actually peerless engineers with a marvelous understanding of machines. Mad respect.

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They figured out improvements the streaming issues really quickly considering it was just a year between GTA3 and GTA:VC, which added the helicopters and the sea plane. IIRC the only mission which required flying was the movie theater mission, so the fix must have come in fairly late in VC's development cycle, but that's still very impressive.

Compare this to the GTAV devs, who couldn't even figure out how to efficiently load game data :marseydisagree:

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homeripping gta sa to an iso and running mounting software for increased load times made me so :marseyhacker2: as a kid

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whenever someone is clearly doing a troll post you will get one of the mods or just some jackass saying "LMAO THIS IS BAIT!! HA HA HA" like they are in on the joke.

imagine you are watching a movie and some butthole yells out spoilers. it ruins the total performance. just shut the frick up, like a good r-slur, and enjoy the show. dont be such an idiot and scream like you and the writers are on the same level because you are not. it is art.

i have literally seen countless posts where bait is ruined because some cute twink points out it is bait so they can feel internet savvy. i am actually very angry.

Snapshots:

https://twitter.com/ObbeVermeij/status/1783484201171321148:

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>the game slows you down so textures can load

I hate consoles so much it's unreal.

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