https://twitter.com/ObbeVermeij/status/1783484201171321148
There was no way we could fit the whole map of gta3 in PS2 memory. Streaming involves loading models from the DVD as the player moves around. This was the hardest technical challenge during the development of gta3 and was coded by Adam Fowler.
— Obbe Vermeij (@ObbeVermeij) April 25, 2024
The closer models physically are on… pic.twitter.com/EWBb5tyygn
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Dam this is really cool!
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