City sim bros... we have to go back :marseyitsover:

Why is it so hard to get a modern city sim that actually puts some effort into simulating growth over time instead of letting you paint whatever wholesome 100 city you want or having stupid level-up gimmicks? Total Cities: Skylines death.

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Basically every simulator gets something wrong. How many games other than parkitect did rollercoasters well besides rollercoaster tycoon 1-3? City simulations are even worse. There's just no 90s white man soul if that's what you want to call it.

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Cities Skylines is made by a team based in Finland. Fins get like two straight months of paid vacation, so half the team was fricking off and the other half was working 35 hours a week.

EA has the opposite problem where they are so greedy and r-slurred that they have developers working 100 hour weeks to make sure the game can't run without a server connection. That or managers refused to make a fricking decision until the last minute and everything becomes an “emergency.”

90s-early 00s simulators had giga autists working 100 hour weeks on purpose because they loved writing in assembly for no reason.

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Yeah I remember them saying no patches because they all get a month off in the summer. How do you even run a productive company over there?

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Clearly not well since they started work on CS2 in 2018 and still fricked it up.

I think it's just a reaction to r-slurred American companies who think working grunts to the bone is good productivity, but the problem is that people who aren't at work at all aren't productive either. So euros are just r-slurred in a different way. It's like when you went back to school after summer break and the first 6 weeks was just recapping 5th grade so you could actually start learning. When you're off for a month you don't know what the frick is going on any more.

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planet zoo fricking sucks compared to zoo tycoon. I purposely played them both recently so it's not nostalgia talking

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