Okay, enjoy your soulless GTA V "aesthetics"
And of course, the sixth game seems to be going for the same mediocrity at a higher fidelity
Piss filters were never bad, just overused.
!g*mers thots?
Okay, enjoy your soulless GTA V "aesthetics"
And of course, the sixth game seems to be going for the same mediocrity at a higher fidelity
Piss filters were never bad, just overused.
!g*mers thots?
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I remember seeing a screenshot of a taxi from San Andreas in a gaming magazine before it came out, and talking about it for a week with my friends. I had a calendar where I'd mark down every day until released. Every new GTA would push the boundaries of graphics at the time and everyone would go mad about how big and full the world was, and what the different areas were, and what you could do in the game that was like in the real world.
Anyway since GTA IV the graphics haven't improved significantly, the maps aren't interesting they're just huge and empty, and they've only removed in-game functionalities, so there really isn't a point in getting excited.
In San Andreas, you could drive out to the country, set fire to a field and the fire would propagate through the bush and trees, and you could put it out with a firetruck or even an extinguisher if you weren't too fat to run after it from eating too much fast food because you were trying to date a hottie that was into fat guys. In GTA V, you drive on the highway for 40 minutes to get from one empty area to the next, then you shoot some guy and watch a 20 minutes cutscene of three boring characters talk to each others, then you drive back 40 minutes and shoot some other guy.
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so true
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zoz
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hi son
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zle
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zozzle
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Frick that mountain and lake you have to drive around again and again and again and again before you get reliable access to aircraft. And even with aircraft frick that mountain and lake.
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my fav part of that was the AI flew like 50 feet too low so they'd crash into it all the time
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