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People say zoomers are too tiktok brained to appreciate slower multiplayer games but I think the real answer is that competent speedy design blows everything else out of the water and that's what they've grown up with.

I'm mainly talking about multiplayer strategy or casual games.

Shooters like hunt: showdown rock because they're deliberately slow but still arcadey enough to be fun and not a sim.

Among Us was simple but it actually got shit moving. If you died you still had stuff to do or you could watch your friends for entertainment. The whole thing was done in like ten minutes.

My thesis is weak I'm pivoting to card games.

Marvel Snap is appealing because most games are like five minutes long. Even that has a ton of wasted time though. But compared to other card games it's not even close. In a mid-long game of hearthstone you'd be spending at least ten minutes waiting for your opponent to make a move over the course of a game. Why the frick is a turn 75 seconds. What calculations could you possibly be doing on turns 1-3 that take more than 15 seconds of deliberation. Lets not forget all the bonus time that gets added to watch the stimmy animations and sounds.

Oh but MTGA has a time bank system! Okay, the turns are still too long to begin with. And all of the benefit of the timebank is lost five-fold because you're given an extra 10 seconds to deliberate fricking everything. "The opponent is casting a spell, do you do anything? The spell triggered an effect, do you do anything? The effect triggered your own effect, what are you doing? Your effect was reacted to by their ability, do you react? Their ability triggered another ability, do you react? Okay... they played their Pelican. Uh oh, the opponent is casting another Pelican spell, do you do anything? The spell triggered an effect, do you do any-" Shut up shut up shut up shut up shut up shut up. Holy frick I don't care. They have an auto-pass turn button that from what I can tell does literally nothing as I am still asked to manually click resolve 20 times in a row. I alt-f4'd specifically because of that.

Blood Bowl was one of my favorite games ever. The ranked mode cut the turn timers in half. People whined, then got told to shut the frick up because nobody wants to sit and watch another player move pieces around a board for 3 minutes with no opportunity for interactivity.

Have you played multiplayer civ as an adult? Woo hoo so fun even on the fastest mode nothing happens after 2 hours then someone starts logging off every 15 minutes because the game fricking sucks in a multiplayer environment. Dune: Spice Wars was interesting but that game is like 2.5 hours long on average and it could easily be 1.5.

CS2 is like simultaneously too fast and a total drag. Search and Destroy in CoD was fun because you got to make "people" mad for a few rounds by doing belligerent plays then everyone went home. You did not spend 80 out of 90 minutes spectating or staring at the walls waiting for something to happen.

I legitimately spend more time watching clouds than playing multiplayer slop these days but maybe I'm just :marseycrayoneater:

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Couch co op Goldeneye and Perfect Dark.

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