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Why does VR still not have any amazing high quality games?

The one good exclusive VR title I know of was Half Life Alyx. Since then it has been crickets over there.

VR as a concept has so much potential so why does has it not taken off so far? Especially in terms of worthwhile exclusives of the AAA variety?

At the very least they could try to step up conversion of pc/ps/xbox games to PSVR variants but they don't even do that outside of resident evil games.

https://www.techradar.com/best/the-best-vr-games

VR should be a whole lot bigger than it is today. What is holding it back? The weight of the headset? The price? The image quality and resolution?

Nevermind it's definitely weight. PSVR2 weighs 560 grams.

If they could get VR weight down below 200 grams they have a real chance at selling them in the mass market. No way its happening before that though.

Your thoughts?

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Too gimmicky, like motion controls.

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What would make it less gimmicky for you?

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It's a video game control paradigm that's relatively still in its infancy and the market for VR titles is rather minuscule compared with the regular market, at least this is what people funding games cares about. With that underwhelming level of incentive, it's remarkable we even got Alyx.

The Wii had the same hang up when launched, the release of titles that adopted the wiis unique controls and took them to their fullest potential over time had made the persuasive argument that the Wii wasn't a gimmick. Even though it was.

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a gimmick that works is good product

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