Helldivers2 was a massive hit earlier this year where you play as the natural conclusion of the USA after it has dominated the globe and is looking to dominate the galaxy. It's a PvE horde extraction shooter where you play with a squad of 4 dropping in behind enemy lines completing objectives and then getting out of there.
Recently they had a major update adding new enemies and a higher difficulty tier.
They also made some balance changes
They nerfed 2 of the most popular weapons and the community is in an uproar. /r/Helldivers/ is almost entirely people complaining about the nerfs and /r/Helldivers2/ is full of people complaining about people complaining about the nerfs.
People are review bombing on steam.
What were the nerfs?
SG-225IE Breaker Incendiary
Decreased number of magazines from 6 to 4
Increased recoil from 28 to 41
A minor ammo and recoil nerf to the most op primary weapon in the game. This baby is like a flak cannon you can just point in a direction and delete things. It will likely remain the most op primary weapon in the game after this change.
Adjusted flame effects to work more realistically.
- It doesn't go through various bodies/objects where bounce off would be the expected behavior, like on armors and static objects.
This is a bigger deal as people were using the flamethrower to completely bypass one heavy enemy type's armor and nuke it. It also comes as they are releasing a fire themed premium pack which is a bold move.
This is a major nerf to the flamethrower, but they had already announced it was a known bug a long time ago and everyone should have seen this coming. But no people are rioting and saying nerfing in a PvE game is always bad. Even if some weapons are so OP no one bother's to bring anything else.
Real talk though why are g*mer's such babies? The game has 10 difficulty tiers and you only have to go up to difficulty 6 to be able to unlock everything in the game. And people are furious over nerfing obviously broken or op weapons. Like no bro they don't need to bring all weapons up to the point that they trivialize content. It is fine if they nerf op stuff. They also buffed several things this patch but no one cares because the cookie cutter loadout they were running isn't as op anymore.
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The main Helldivers subreddit is terrible at the game but believes they should be able to easily do difficulty 9 with no communication. The game was marketed as being difficult and it's still piss easy with coordination on max difficulty, it's a co-op game balanced around everyone working together but the neurodivergents on /r/Helldivers don't have theory of mind.
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Yeah there isn't even really much reward for doing the highest difficulty. You can just do 6 and get everything you need to buy and upgrade everything in the game. IDK why they are all upset that the devs don't want to buff everything up so the hardest difficulties are trivial.
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I played helldive difficulty yesterday and it felt much easier than before the update for some reason, really few bugs spawned compared to before. I legit wondered if they messed up and it was bugged.
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You get to know you're better than redditors (derogatory)
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It has to be minimum 7 iirc because of super samples.
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They added super samples to 6 a while ago.
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They changed it a few months back where 6 now spawns the super samps. You can get only 1 IIRC.
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