Helldivers2 was a massive hit earlier this year where you play as the natural conclusion of the USA after it has dominated the globe and is looking to dominate the galaxy. It's a PvE horde extraction shooter where you play with a squad of 4 dropping in behind enemy lines completing objectives and then getting out of there.
Recently they had a major update adding new enemies and a higher difficulty tier.
They also made some balance changes
They nerfed 2 of the most popular weapons and the community is in an uproar. /r/Helldivers/ is almost entirely people complaining about the nerfs and /r/Helldivers2/ is full of people complaining about people complaining about the nerfs.
People are review bombing on steam.
What were the nerfs?
SG-225IE Breaker Incendiary
Decreased number of magazines from 6 to 4
Increased recoil from 28 to 41
A minor ammo and recoil nerf to the most op primary weapon in the game. This baby is like a flak cannon you can just point in a direction and delete things. It will likely remain the most op primary weapon in the game after this change.
Adjusted flame effects to work more realistically.
- It doesn't go through various bodies/objects where bounce off would be the expected behavior, like on armors and static objects.
This is a bigger deal as people were using the flamethrower to completely bypass one heavy enemy type's armor and nuke it. It also comes as they are releasing a fire themed premium pack which is a bold move.
This is a major nerf to the flamethrower, but they had already announced it was a known bug a long time ago and everyone should have seen this coming. But no people are rioting and saying nerfing in a PvE game is always bad. Even if some weapons are so OP no one bother's to bring anything else.
Real talk though why are g*mer's such babies? The game has 10 difficulty tiers and you only have to go up to difficulty 6 to be able to unlock everything in the game. And people are furious over nerfing obviously broken or op weapons. Like no bro they don't need to bring all weapons up to the point that they trivialize content. It is fine if they nerf op stuff. They also buffed several things this patch but no one cares because the cookie cutter loadout they were running isn't as op anymore.
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Most people on other places seem to be more mad about the flamethrower as apparently it's worthless now.
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The devs keep doing this where they kneejerk destroy something that's only a little bit better than other things and the entire playerbase dips for a patch because there's nothing that can fight the new bugs. So the devs buff a random gun (or release a new better version) and the meta/literal only viable option becomes that.
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Yeah, so the major weak point on chargers is their leg after you knock off their armor. But previously the flamethrower would just go through the armor entirely and damage the weak point directly. You can still kill it with the flamethrower you just can't do it as fast.
There is also an 'issue' where it doesn't go through solid objects like enemy bodies right now which makes it trickier to use in general. But it is still usable it just isn't one of, if not the best support weapons against bugs.
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Yeah, I think a nice compromise would be to make it still go through armor and bodies, but at a reduced amount of damage (70% damage reduction for example). Of course I'm sure that's hard to do on a technical level.
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Yeah I think they should add something like that to the main flamethrower. They probably had to fix this now because they are releasing a flamethrower primary weapon and secondary weapon. And as is they would both also be able to nuke some of the heavy bug enemies like the chargers. They really need to play test and fix these things before they release weapons. There is another one that's kind of meta bot side that is known to be bugged right now. The commando rocket launcher can 1 shot bot fabricators from any body hit, which makes it GOATed for taking out bot bases. But that isn't supposed to happen. I doubt people will riot much over it though, since the majority of the playerbase only fights bugs.
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Bugs are more fun imo. Definitly waaaay easier than bots on higher difficulties too, but even if they werent I think theyd be more fun simply because they dont perma ragdoll me usually.
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