Helldivers2 was a massive hit earlier this year where you play as the natural conclusion of the USA after it has dominated the globe and is looking to dominate the galaxy. It's a PvE horde extraction shooter where you play with a squad of 4 dropping in behind enemy lines completing objectives and then getting out of there.
Recently they had a major update adding new enemies and a higher difficulty tier.
They also made some balance changes
They nerfed 2 of the most popular weapons and the community is in an uproar. /r/Helldivers/ is almost entirely people complaining about the nerfs and /r/Helldivers2/ is full of people complaining about people complaining about the nerfs.
People are review bombing on steam.
What were the nerfs?
SG-225IE Breaker Incendiary
Decreased number of magazines from 6 to 4
Increased recoil from 28 to 41
A minor ammo and recoil nerf to the most op primary weapon in the game. This baby is like a flak cannon you can just point in a direction and delete things. It will likely remain the most op primary weapon in the game after this change.
Adjusted flame effects to work more realistically.
- It doesn't go through various bodies/objects where bounce off would be the expected behavior, like on armors and static objects.
This is a bigger deal as people were using the flamethrower to completely bypass one heavy enemy type's armor and nuke it. It also comes as they are releasing a fire themed premium pack which is a bold move.
This is a major nerf to the flamethrower, but they had already announced it was a known bug a long time ago and everyone should have seen this coming. But no people are rioting and saying nerfing in a PvE game is always bad. Even if some weapons are so OP no one bother's to bring anything else.
Real talk though why are g*mer's such babies? The game has 10 difficulty tiers and you only have to go up to difficulty 6 to be able to unlock everything in the game. And people are furious over nerfing obviously broken or op weapons. Like no bro they don't need to bring all weapons up to the point that they trivialize content. It is fine if they nerf op stuff. They also buffed several things this patch but no one cares because the cookie cutter loadout they were running isn't as op anymore.
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I like the nerfs, seeing everyone run around with flamethrower and incendiary breaker was pretty boring, plus half the playerbase is r-slurred and would hit their mates with fire as often as enemies.
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I agree on the breaker. It's actually kinda bizarre how metaslavey everyone is in this game.
Flamethrower felt like a fun risk to try and kill chargers with. I'm sad it's gone. I can see why they removed the interaction because it was very clearly a bug. If Arrowhead had any social intelligence at all, they woulda packaged this major nerf with some kind of compensatory buff. They are clearly r-slurred though, at all levels of the company.
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Idk, I dont think flamethrower involved much risk vs chargers tbh. It was by far the easiest way to kill them consistently, I think its a good nerf, though a 70% dmg reduction like someone else here would be fine too imo.
In the end I dont really mind either way, its PvE after all, but the yeah, the metaslaving is kinda wild and less of it (or a more diverse meta) would be nice. Personally, I dont get how people have fun playing literally the same loadout all the time
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I'd argue that the culprit is actually the stun grenade . Stun + instant flame thrower kill is safe and easy.
Flamethrower without the stun grenade is more difficult.
I suspect we are gonna see the stun grenade pop up as an issue as more weapons get added.
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Yeah maybe. Stun grenade is definitly overused too. Maybe next they will reduce the amount of them you get lol.
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