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EFFORTPOST Baldur's Gate 3 is a terrible game

Where do I begin with this hot piece of trash? It's been lauded as the second coming of Christ when it's the second cumming of Chris. I hate this game so much for so many reasons that it'll take a longpost to fully explain exactly why this garbage should be avoided at all costs. Sorry for the lack of new Hollys. I'm writing this in a bit of a hurry.

https://i.rdrama.net/images/17230878205166817.webp


The Game is a Technical Nightmare

When the game launched, it was full of bugs and this is something reviewers were too scared to report on. The game started off iffy and only got worse with every Act. It's months later and things haven't gotten much better despite what Larian Studios might tell you. I'm still in the first Act and I am encountering annoying bugs and glitches that force me to reload an autosave. The game is too big and complex for its own good and there are too many ways for things to go wrong.

The problem isn't my machine (I'm playing on the Steam Deck). Even high-end systems have struggled to maintain stable frame rates, leading to frustration among players. The demanding system requirements and lack of optimization further alienate a portion of the gaming community who may not have the latest hardware.

https://i.rdrama.net/images/1723087821475318.webp


Exploration is Shit

I hate exploring in Baldurs Gate. Having to do that stupid jump move just to get to a chest the burns me when I try to open it. It is always apparent where you should be going, making it possible to walk around for hours, going in circles, talking to everyone and stealing everything without feeling like you're making any progress.

There are environmental puzzles, but they are some of the worst aspects of the game. BG3 frequently fails to provide clear clues or context for solving puzzles, leading to frustration and trial-and-error gameplay. This lack of thoughtful design and guidance detracts from the enjoyment of exploration and disrupts the pacing. I'm stuck trying to figure out how to open a door while the wall shoots fire arrows my way and I don't like it one bit.

Perhaps worst of all, there isn't much reward for exploration. BG3 often fails to reward thorough exploration adequately. Hidden areas and secrets are scarce, and when they do exist, the rewards are often underwhelming. This lack of meaningful incentives makes me want to not go off the beaten path. It's just going to lead to a place where I'll be stuck in a long combat sequence or have to talk to another annoying xenophobic Tiefling or some shit.

This leads to one of the biggest issues...

https://i.rdrama.net/images/1723087821757691.webp


Lack of Cohesion

One of the most glaring issues with Baldur's Gate 3's quest design is its lack of cohesion. The game offers a plethora of quests, ranging from main story arcs to minor side missions. However, these quests often feel disjointed and poorly integrated into the overall narrative. Instead of weaving a seamless story, the game presents a series of isolated tasks that fail to create a unified experience.

The inconsistency extends to the quality of the quests themselves. Some are well-crafted and engaging, with compelling storylines and interesting characters. Others, however, are mundane and repetitive, reducing quests to simple fetch tasks or combat encounters with little narrative depth.

It's not even obvious when you're on a quest, it all feels like a random loosely related events intercepted by annoying battles and rude characters. I find myself lost so many times, not knowing where to go next to continue my quest, whatever my quest is. There is no consistent storyline, just a series of random things happening that I'm supposed to keep track of. I don't like this at all. The system could be improved by having more defined questlines with clear explanations of what needs to be done next to progress. I may be an unemployed bum but I don't want to waste my time either, and BG3 is king at time-wasting.

https://i.rdrama.net/images/17230878220349739.webp


Terrible Combat

I hate the combat so much. The problem isn't even that it's turn-based (although I don't like that). The problem is much deeper. Everything is so slow, and it takes multiple turns to set anything interesting up or else it's just a matter of wearing down foes with fireballs. Don't get me started on the magic items that require a specific build to take full advantage of. The magic aspect of combat is so complicated it feels easier to just ignore it entirely and just grab a club to melee anyone and everyone.

Battles can drag on for an extended period, breaking the game's pacing and leading to fatigue. It's easy to just get stuck in a battle that in hindsight is unwinnable, forcing you to load an old save. The difficulty spikes can be unforgiving, with certain encounters feeling overly punishing. This lack of balance in combat difficulty is frustrating. Lastly, the game's reliance on dice rolls for crucial outcomes can also feel unfair, leading to moments where success or failure hinges on luck rather than skill.

I loathe every combat encounter and attempt to avoid them as much as possible.

https://i.rdrama.net/images/17230878221942332.webp


Conclusion

I would not reccommend Baldur's Gate 3. It is bloated garbage with a false appearance of being a great game. There's no reason to git gud when the characters are so boring, the pacing is all over the place, and the game leaves you so lost at times. It's so easy to run into dead ends, kill the wrong people, or lose companions. It's like the game lacks any proper structure and is proud of that.

I will now play Ghost of Tsushima, a much better game, especially on Lethal mode.

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  • eva_isaKONG : It's true lol I did the foundry last night and there are 3 gay gnome couples involved

For once you and I agree on something.

The first act felt bloated. There was a crowded overworld, and then an underworld portion that felt world's apart yet were linked storywise from top and bottom in different ways that made you feel you weren't sure if you were supposed to be at that part yet.

It was clear that's where the most effort was put in and it's why it gets praise because most reviewers only put like 100 hours into it. I think for awhile on steam you'd see like only maybe what 60% finished first act?

Second act felt more balanced. Not as bloated. So I was able to focus on the story and environment better and it was more engaging.

Third act was the most buggy that felt rushed story wise. It's clear it was not finished and needed to be out the door.

So why give a game praise that was clearly only two thirds done?

It just was annoying they can get award after award and the massive circle jerking from the reddit Roll20 fans.

I can't stand most of the companions and characters

Like karlach. Why does she have that accent? Do quirky Tracer Brits live in heck? Why only she has that accent? Makes no sense and it's fricking annoying.

Astarian is basically just gay vampire Tumblr bait. No other depth.

Gale is basically an neurodivergent dramatard

For some reason almost all the gnomes in act 3 were gay. Like they were all in a gay relationship that for some reason gets mentioned.

The only way to play the game proper is to play Dark Urge and just kill everyone. Kill the gods.

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This is why you play as Gale and pick the waifu bait as your companion

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For some reason almost all the gnomes in act 3 were gay. Like they were all in a gay relationship that for some reason gets mentioned.

I can confirm this is lore accurate.

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https://i.rdrama.net/images/17227070857606635.webp

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For some reason almost all the gnomes in act 3 were gay. Like they were all in a gay relationship that for some reason gets mentioned.

:#noggin:

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>(((Gnomes)))

Everyone thought that the dwarves or goblins were the Shylock of fantasy. But the (((gnomish))) menace is far more sinister. Don't even get me started on garden libel or how they call non-gnomes the "gnoyim".

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Divinity: Original Sin II which Larian made has the exact same issues tbh

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And it still was a good game.

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Is it? If it's like the first one, then :marseyno:.

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:marseyshrug: I liked it. It's not a perfect game, but it has enjoyable combat and gives you decent amount of choice how to progress (at least in the earlier acts). Story is very uneven in quality though.

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:marseyshrugpat:

I never understood the hype with the divinity series. Barely any fights, only one of them was challenging in the first or second act, and it was only me and my friend playing. No other characters.

Never felt much about the characters in the story. Or even my own. I'm probably just done with that kind of game.

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Act 1 was bloated and meh, with a couple neat fights. Act 2 was really fun with Ketheric, Act 3 was shit.

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I have nothing to say because I haven't played BG3, I was talking about DoS 2 where Act 1 was good, 2 was better, 3 was mid, and 4 felt like an afterthought.

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>Gale is basically an neurodivergent dramatard

That's why I love him

:#marseyheart:

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He sounds like Moss from IT crowd and his character sounds like it was written by a teenager that wanted a really cool wizard that, of course, banged the goddess of magic, lol

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