https://youtube.com/watch?v=Tc3_EO6Bj2M&t=5319
How the frick does an official channel for this have nearly 90 minutes of "stream starting soon" before an official video? WHAT THE FRICK
Also someone tell me what's in it
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Neighbor did you mess up sponsor block
!downmarseyrs
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they finally trimmed their video
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Some notes on what I watched:
You can freely mix and match leaders and civilizations, with each component providing a unique bonus.
Cities are very different. There are now two different types of settlements, full cities and towns. Instead of districts with different buildings you build "urban districts" on tiles with each district holding two buildings (seems like any building can be built in any district). You can build multiples of each building.
No more builders or worker units! When your city expands you pick a tile to build a "rural district." These basically work like improvements built by builders and workers in previous games.
Rivers exist and can be navigated similar to sea tiles. There are a lot of building and trading implications for this.
Civic and tech trees still exist. Civilizations have unique nodes in the civic tree.
Governments are very different and I'm not going to type out all of the changes lol.
"Minor powers" exist on that map that can either be conquered or turned into city states.
Diplomacy is very different too. Unknown if it will finally make diplomacy worth spending time on.
Trade routes have been overhauled but he didn't go into much detail. Sounds like they're more tangible and trade routes transport actual things like luxury goods.
Your leader has RPG like "talent trees." You spend points to get various bonuses. There are six different trees (cultural, diplomatic, economic, expansionist, militaristic, and scientific) and you accrue points by accomplishing things in those categories.
Wonders work basically the same as Civ 6 it looks like.
At its core combat works very similar to Civ 6. A big change is overhauling the way generals worked in the past and turning them into "army commanders." Instead of individual units getting XP and leveling up the nearby army commander gets that XP and can level up to give bonuses to any units in its range. Sort of like generals on steroids. Commanders can also be stationed in a district/city and provide bonuses to that city. Commanders can also "vacuum" up adjacent units into their tile so multiple units can occupy one tile and move as one unit (this is just for movement, you can't stack units like this for combat).
There are a lot more art assets. Cities and units have civilization unique buildings and attire.
The game is broken up into three ages. Each age has different goals you can achieve in the usual victory paths for little bonuses. These bonuses persist through the rest of the game.
Apparently you can switch civilizations between ages? I dunno haven't seen much on how that will work.
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People are calling it Humankind 2 due to the civilization changing between eras.
That's a weird thing to copy from Humankind, when the game is called civilization, and not civilizations.
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Plus nobody liked Humankind
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Peoplekind, please be more inclusive.
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Yeah, it was so bad and unplayable hehe...
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It's gonna be shit
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Who?
Keith David would be a good narrator but I don't know if he's famous enough.
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My man quill18 played it in a private event, watching it now.
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tbh I got bored of the series somewhere around Civ V. Will give it a go though and get bored after a couple of hours again.
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The Humankind civ switching sounds awful. It looks like you can't have Aztec or Roman stealth planes and nuclear power plants and the big thing everyone is mocking that Egypt transition options are Songhai and Mongolia.
And focusing on leaders and them mentioning "leader personas" as a bonus in the preorder is the lead up to some farcical MTX.
This is being made for console players with short attention spans and credit cards linked to in game stores.
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Maybe it can be made fun, but conceptually it's just r-slurred that instead of leading a civilization with a unique identity you just metamorphose into a different one when the age turns over.
I bet you they'll still sell individual civilizations as DLC at the same price, even though they're now a much smaller part of the game.
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Looks like I'll be playing Civ 5 Vox Populi Mod for another decade
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I'm still doing 4 with all the expansions, despite putting in like 1000hrs of 5. It just felt too stripped down.
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Have you tried Vox Populi mod (aka Community Balance Patch)? You are right about Base Civ5, it's very boring.
VP mod + 3rd&4th Unique Components is like a whole new game.
Policy/tech trees completely reworked, unit promotions reworked, new settler units, new religion, improved AI. It's constantly being updated.
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Have you tried going outside and touching a real tree
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I have a tree in my front yard but I only touch it when my cat climbs up it and can't get down.
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True
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No, I'll have to give it a try.
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Turn based is the ideal format for any sort of strategy game, that's why BG3 is the best one
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Snapshots:
:ghostarchive.org
archive.org
archive.ph (click to archive)
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