It's an autobattler but with some depth. You can't reposition units after the turn you buy them so positioning is really important. Combat has a sort of rock/paper/scissors vibe but it's more nuanced because of positioning and which supporting units you have (one of your units may be weak against one of their units but if you support them with something else now they're strong against their units for example). Each game feels very different due to the variety of unit types and the different strategies that can be employed via positioning.
One of the more interesting aspects to me is that there's almost no hidden information (each unit type has upgrades you can buy, you can "equip" four upgrades for each unit but you have to do that before the game starts and which upgrades an enemy has available is hidden until they buy at least one of that unit). You know almost everything about the enemy (except the choices they're making on the current turn obviously) and they know almost everything about you. There's very little randomness involved anywhere. When you lose you feel like an idiot but also you have nobody to blame but yourself, you had all of the cowtools and information available to win but were simply outplayed. Conversely when you win you feel like a strategic genius for anticipating their strategy five turns ahead of time and planning accordingly. Losing also isn't all bad because you saw a strategy you didn't know how to counter. You can figure out why you lost and what you could have done differently to counter that strategy in the future.
tldr: it's a good game!
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I can't tell most units apart without reading, most of them are just cube variants shooting light beams at other cube variants
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There are a few I have trouble with (Fangs and Crawlers, Arclights and Marksmen) but most are pretty easy to tell apart imo.
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