Do you dare to enter the dangerous world of 1400s Mythic Germany and fight back against Satan and his followers?
Do you dare to learn what those 4-character abbreviations stand for because we didn't have enough room on the screen to actually type out the full name of each skill?
Do you dare to enter the DARKLANDS???
(It took me like 3 goddarn hours just to create my party while writing down what my reasoning is. I'm exhausted. Will post it someday.)
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Now is this a traditional SA Let's Play through images and text. Or are we talking Chris Chan let's play with video?
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Definitely not video. My reason for doing this is it's one of the greatest games ever but very inaccessible to a modern audience. So I'm going to try to distill the bits that are actually interesting.
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Neat. I'll definitely throw you a follow. We need more retro gaming centric posts on here. If you finish this and are successful, I await your Wizardry IV playthrough.
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I'm not quite that old school.
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I just wanna see someone suffer through it lol.
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To who? I've never heard of it once over the years. Doubt it cracks the top 500 list even.
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Argument from ignorance.
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Gee, you'd think if a game was worthy of being called one of the greatest someone under the age of 50 might've heard of it.
Microprose alone made several other games that I've heard of before, and four entries on this list:
https://en.wikipedia.org/wiki/List_of_video_games_considered_the_best
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Don't try to tell me about my lived experience in the early 1990s. This is the game that Microprose poured way more money and time into, to the point where it's one of the main reasons they went bankrupt. It was insanely overambitious, probably the most complex game ever released in history up to that point. When it was released it... had a few bugs... some of which would corrupt other parts of the user's hard drive. Because in the DOS era you could do that. Eventually they fixed all the bugs, but of course back then you couldn't just push a Steam update. Customers would have to ask you to send them a floppy disk with the patch by mail. All customers, including new customers, because they have to go to their local story and buy the game, which is on about 11 floppy disks, then get the patch disk sent to them. And did I mention that it was extremely demanding on hardware of that time?
So it bombed back in 1992. None of these things are issues today. You can download a bug-free version of the game from Steam in a matter of a seconds.
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speaking of Micropose, I'm hyped for this: https://store.steampowered.com/app/1286220/Sea_Power__Naval_Combat_in_the_Missile_Age/
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Cold Waters was pretty good but it was in the uncanny valley of realism. Real enough that I have to be bored a lot of the time like a real submariner. But it didn't try to model how sonar works which is what submarine warfare is all about. Dangerous Waters did this really well 20 years ago if you want to go the realistic route. But these guys, I dunno, I like their games but I'm not getting the dumb fun of an arcade game with Cold War submarine inspired art and I'm not getting anything realistic enough to tap into the neurodivergent boy reading Jane's Fighting Ships in the library during the Cold War either.
I'm sorry, I'm complaining too much. They're good games and I'm sure I'll like this. I'm only bitching because it's good enough that I think it can be improved.
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