Stellaris give away :marseyalien:

you will play with a couple of dramatards during the weekend

tell a fun fact about yourself, and confirm that youre okay with galactic genocide

then the winner will be chosen by a third party.

!goomblers

55
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Why are all these dramaneighbors larpers with no taste

https://media.tenor.com/IHIVY3v-PQIAAAAx/kiryu-sad.webp

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I'm sorry we have fun playing grand strategy instead of Street Fighter 2436

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BIPOC there''s a difference between strategy and larp :marseyxd:

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Singleplayer larping is why these games even exist :marseysteaming:

MP is fun, but unfortunately my weekend charitable work got shifted into HOI hours on Sundays. I'm too burger Max Weber-brained to not be doing some kind of labor for more than 24 hours.

I get restless if I'm not being exploited for free labor for too long. @RottenDonGER a kraut of all people has to understand the need to participate in die arbeit

No, I will not capitalize your common nouns :marseytroll:

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>Singleplayer larping is why these games even exist :marseysteaming:

So that's why paradox does their QA as multiplayer games :marseythinkorino:

Think of the HOI as working for us over at !hoi4 :marseymerchant:

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So that's why paradox does their QA as multiplayer games

I'm not disagreeing that HOI4 is balanced around MP, but SP is the lion's share of players and the reason the genre exists.

MP makes up 12-14% of overall play

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>reason the genre exists.

This one isn't the case, and it's an extremly bold claim. it's the reason certainn mods exist, but not the vanilla game, and that has been the case for every game. They even had their own matchmaking service back in y2k called valkyrie-net. It's like saying the reason competitive FPSs exist is like CS2 exist because there is a play with bots option. It's not even comparable.

The only two games I would describe as primarily single-player are Stellaris and EU4 for the sole reason that they are so easy the encourage maximum larp. Which is then also why EU4 has the second-most popular multi-player scene, it's so easy.

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I feel like I'm talking to an alien on this particular topic. Grand Strategy Games are inherently a singleplayer dominated genre. Always have been, probably always will be. Close to 90% of all Paradox game players never play multiplayer.

Why would there be a million nonsensical, non-beneficial larp paths in HOI4 for completely irrelevant countries if it was meant to be a competitive multiplayer game?

These games originated as digitized tabletop board games played against the computer with the later addition of multiplayer capability on top.

Comparing it to Counterstrike is apples to oranges because twitch shooters never existed as a popular singleplayer genre. The player counts show that not many people want skill based shooters against bots. In contrast the player counts show that the vast majority of Paradox game players have no interest in multiplayer.

There's no value judgement in what I'm saying or personal stake. Obviously MP is more interesting and competitive because real people are more capable at adaptation, but that isn't what sells most Paradox GSG copies.

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I feel like i'm talking to someone who's very clearly clueless on grand strategy games and has only played the few most recent games. I'm only annoyed because of you're incredibly broad "GRAND STRATEGY GAMES" genre as a whole, because you quite clearly haven't played enough of it. Certain GS games are primarily but some are not, like the HOI series (6 games lol), or even March of the Eagles.

>Why would there be a million nonsensical, non-beneficial larp paths in HOI4 for completely irrelevant countries if it was meant to be a competitive multiplayer game?

Because people complained there weren't any in hoi3, which to me seems very obvious you haven't played. In fact, it was ironically practically impossible to change your ideology unless you were in multiplayer.

>These games originated as digitized tabletop board games played against the computer with the later addition of multiplayer capability on top.

Like the only PDS game that didn't have multiplayer on launch was svea rike in 1997, and I'm pretty confident you didn't play svea rike since it only released in scandinavia. As I mentioned, Paradox had their own matchmaking service since 2000.

>player counts show that the vast majority of Paradox game players have no interest in multiplayer.

I would disagree purely in the basis that multiplayer mods are literally some of the most subscribed in the steam workshop, (total war and blackice within the 2 first pages) Redditors aren't the majority of gsg*mers.

I'm not saying that there aren't a lot of single players, I'm just saying that that the larpers aren't the majority of engagement and you obviously speak about the GSG genre too broadly when you've maybe played like 4 games from it. Most larpers don't even buy the DLC, since the DLC is there to sell the mechanics (i.e. multiplayer) and not the trees.

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Anyway, hope to see your for another MP game :marseyhacker:

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does that mean... im not a NEET :marseyhappytears:

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real neighbors mp larp

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Some guy came into our Axis VC and asked if he could play Cuba because he thought it was an rp game :marseyaware:

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Axis Cuba? Do they even have a focus tree?

Regardless, he picked the winning side :marseythumbsup:

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Cuba didn't even exist in the mod :marseyxd:

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they stole your Latin America idea

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hes a hoi4 and vic2 trvther. wont play any other paradox game :marseyoldguard:

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HOI3 too :marseysmug3:

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https://i.rdrama.net/images/17278965370764563.webp

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:#marseypuke:

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>this reaction when someone likes playing actual games and not larp sim 3000 :marseyglancing:

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