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Worse, it's a sabotaging of whatever character these virtual people might have had: BioWare has always struggled to create party members that weren't just adulation machines, doling out praise, banter, and s*x in exchange for pulling their very simple levers; Veilguard feels like someone looked at the studio's typical NPC design and said, "Whoa, too many levers.

I feel like this point hasn't been made nowhere nearly enough considering how blatant it is. Bioware companions were just there to suck off the player, literally and metaphorically, and it was pretty insufferable in my opinion.

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