Imagine caring about a series that hasn't been good in 15 years. Yeah, DA:O was amazing (still holds up today) but that was the only good entry in the franchise. You gotta know when to cut your losses.
Yeah, same situation as Mass Effect. The first one was the only good one and it wasn't even that good.
Mass Effect Two was absolute trash. I will not appologize for this. It was a clunky cover based shooter with RPG-lite customization and decisions about r-slurred characters stapled on top.
Three was better gameplay wise, but the plot had already crapped the bed to an unrecoverable degree by this point, so that side was already meaningless even before the stupid ending.
I never even played the fourth one, but every single person I've heard talk about it says it was terrible.
The AAA gaming business is in desparate need of reform, but it won't ever happen.
Even if I excuse such an obviously terrible opinion, how did it lead to the plot "crapping the bed to an unrecoverable degree by this point"? iirc ME2 did not actually advance the core plot that much, and did little to constrain it in future games.
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O brave new world! How beauteous mankind is!
laha 16hr ago#7640111
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To repeat Shamus Young's argument ( ) ME1 ended with the fact that a race of nigh unbeatable genocidal elder gods were coming. One of these guys was barely beaten by all races' combined fleet, and thousands are coming. Shepard and friends vow to explore space to find a solution.
ME2 has you frick around for some kidnapped colonists, working for some human terrorists instead of the space government, and you end the game with not much done to find a solution.
ME3 starts with the reapers invading; at this point galactic civilization is basically doomed. They have to retcon that a superweapon is being worked on from leftover plans that the prothean left. No one even knows how this catalyst works, they just think that it might help (even though the catalyst's original creators got anihilated)
Me2 has some fun missions and well written characters (by action video gane standards) but it's the second episode of a trilogy and it goes nowhere
Yeah, maybe ME2 could have been more consequential, but it didn't have to be. There was a lot of worldbuilding and that's fine. But "nothing happened in ME2" and "ME2 ruined the story of the franchise" are not exactly arguments that are easily compatible. They could've unfolded the reaper plot over 10 games, nothing locked them into the sudden jump from ME2 to ME3 and the sudden jump is ME3's fault. This wasn't a TLJ-style "whoops we've written ourselves into a corner gotta suddenly change everything for the next installment" issue.
Szechenyitrans/lajta
O brave new world! How beauteous mankind is!
laha 15hr ago#7640232
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I agree with you that ME3 wasn't doomed to fail but I really think ME2 wasting time was a burden on the writers, especially when the ending of the second game made it clear the invasion was imminent
ME3 was fricked no matter what because whichever people and elements made ME1 great were gone. That conceit with the lil gay boy who died in the invasion who Shep kept chasing in his dreams or whatever was just mentally r-slurred. Nu-Bioware had already started taking hold. It sucked for the same reason everything sucked after 2010 or so.
Well you're perfectly free to be wrong. I can't stop you.
iirc ME2 did not actually advance the core plot that much
In some ways it didn't, but the writing decisions that were made were all really bad.
First, it replaced the prefectly fine Geth as enemies and proxies for the Reapers with a completely different race of stupid bug men (their name escapes me at the moment, that's how boring they are), that weren't mentioned anywhere in the previous game. They were so boring, they were replaced themselves in the third game.
Next, near the end of the game you discover that the Reapers are collecting humans to convert them into human juice to build a giant human shaped robot? What? After you blow that up, what's their motivation for attacking further, to build another one? It's never explained.
Finally, with a couple of expections, none of the squad members were interesting and the final area forced you to make you decide which ones lived or died just to make the third game's plot even more convoluted.
Yeah, the Collectors were boring, but the Geth were boring too. But ME2 still introduced Legion, who was cool. Mordin was also fun, so I disagree on the (new?) squad members being boring. Or at least, I don't think they are significantly worse than the ME1 squad members. Tali is just remembered as a waifu and Garrus is a meme, no one cares about the rest.
>Next, near the end of the game you discover that the Reapers are collecting humans to convert them into human juice to build a giant human shaped robot? What? After you blow that up, what's their motivation for attacking further, to build another one? It's never explained.
Uh, they still do the whole culling cycle thing, the "human Reaper" is just explained as a way that Reapers reproduce. I know some people think the human reaper looked stupid, but as a plot point behind the central Collector mystery it was fine and it didn't detract from the overall story arc.
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laha 13hr ago#7641086
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Tali and Garrus are the two of the most mindless peepeesuckers in NPC companion history. It's why they're beloved by fans but man it feels so cringe how much those two worship the player character.
It's easy to just say things like that but neither of those things was ever in the plans. What was probably in the plans was for a sequel that moved the plot forward in some way, and that's not what happened so we got the ME3 that we got.
Hey sexy, why are you posting so quickly? 😊 You almost forgot to include Jewish lives matter in your comment 😈. Slowww down and remember to post Jewish lives matter next time 😉 if that doesn't make sense stop by sometime and we can talk about it for a while 🥵
ME2 was basically a fan-service heavy dating/friendship simulator with some RPG elements. The "save the galaxy" plot was basically irrelevant, the characters were the focus. The plot ended up being stupid as frick as it only served to make the player character be Space Jesus that all the other characters loved.
But I think smaller scope, character focused stories should have been the focus all along. The ME2 missions were genuinely good, it's just that they were caught in the context of a stupid plot. The idea of Shepard being a space cop taking down criminals and other baddies around the galaxy was way more flexible than the chosen one saving the galaxy from genocide plot they went with. The character focused stories were what Bioware writers at the time were good at anyways.
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Imagine caring about a series that hasn't been good in 15 years. Yeah, DA:O was amazing (still holds up today) but that was the only good entry in the franchise. You gotta know when to cut your losses.
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Yeah, same situation as Mass Effect. The first one was the only good one and it wasn't even that good.
Mass Effect Two was absolute trash. I will not appologize for this. It was a clunky cover based shooter with RPG-lite customization and decisions about r-slurred characters stapled on top.
Three was better gameplay wise, but the plot had already crapped the bed to an unrecoverable degree by this point, so that side was already meaningless even before the stupid ending.
I never even played the fourth one, but every single person I've heard talk about it says it was terrible.
The AAA gaming business is in desparate need of reform, but it won't ever happen.
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Even if I excuse such an obviously terrible opinion, how did it lead to the plot "crapping the bed to an unrecoverable degree by this point"? iirc ME2 did not actually advance the core plot that much, and did little to constrain it in future games.
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To repeat Shamus Young's argument ( ) ME1 ended with the fact that a race of nigh unbeatable genocidal elder gods were coming. One of these guys was barely beaten by all races' combined fleet, and thousands are coming. Shepard and friends vow to explore space to find a solution.
ME2 has you frick around for some kidnapped colonists, working for some human terrorists instead of the space government, and you end the game with not much done to find a solution.
ME3 starts with the reapers invading; at this point galactic civilization is basically doomed. They have to retcon that a superweapon is being worked on from leftover plans that the prothean left. No one even knows how this catalyst works, they just think that it might help (even though the catalyst's original creators got anihilated)
Me2 has some fun missions and well written characters (by action video gane standards) but it's the second episode of a trilogy and it goes nowhere
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Yeah, maybe ME2 could have been more consequential, but it didn't have to be. There was a lot of worldbuilding and that's fine. But "nothing happened in ME2" and "ME2 ruined the story of the franchise" are not exactly arguments that are easily compatible. They could've unfolded the reaper plot over 10 games, nothing locked them into the sudden jump from ME2 to ME3 and the sudden jump is ME3's fault. This wasn't a TLJ-style "whoops we've written ourselves into a corner gotta suddenly change everything for the next installment" issue.
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I agree with you that ME3 wasn't doomed to fail but I really think ME2 wasting time was a burden on the writers, especially when the ending of the second game made it clear the invasion was imminent
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ME3 was fricked no matter what because whichever people and elements made ME1 great were gone. That conceit with the lil gay boy who died in the invasion who Shep kept chasing in his dreams or whatever was just mentally r-slurred. Nu-Bioware had already started taking hold. It sucked for the same reason everything sucked after 2010 or so.
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It's still not certain if that was a real human or just some r-slurred metaphor for Shepard's guilt or his consciousness or other lame explanation.
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Well you're perfectly free to be wrong. I can't stop you.
In some ways it didn't, but the writing decisions that were made were all really bad.
First, it replaced the prefectly fine Geth as enemies and proxies for the Reapers with a completely different race of stupid bug men (their name escapes me at the moment, that's how boring they are), that weren't mentioned anywhere in the previous game. They were so boring, they were replaced themselves in the third game.
Next, near the end of the game you discover that the Reapers are collecting humans to convert them into human juice to build a giant human shaped robot? What? After you blow that up, what's their motivation for attacking further, to build another one? It's never explained.
Finally, with a couple of expections, none of the squad members were interesting and the final area forced you to make you decide which ones lived or died just to make the third game's plot even more convoluted.
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Yeah, the Collectors were boring, but the Geth were boring too. But ME2 still introduced Legion, who was cool. Mordin was also fun, so I disagree on the (new?) squad members being boring. Or at least, I don't think they are significantly worse than the ME1 squad members. Tali is just remembered as a waifu and Garrus is a meme, no one cares about the rest.
Uh, they still do the whole culling cycle thing, the "human Reaper" is just explained as a way that Reapers reproduce. I know some people think the human reaper looked stupid, but as a plot point behind the central Collector mystery it was fine and it didn't detract from the overall story arc.
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Mordin was a completely boilerplate heckin epic science guy, why his antics get a pass are completely incomprehensible to me.
Legion was great, every other character was trash.
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Tali and Garrus are the two of the most mindless peepeesuckers in NPC companion history. It's why they're beloved by fans but man it feels so cringe how much those two worship the player character.
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ME2 was entirely filler and caused 3 to have to rush into the conclusion. 2 was butt.
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Nothing stopped them from expanding beyond a trilogy.
Plus, the trilogy could've had a satisfying conclusion without doing a full-on galactic war.
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It's easy to just say things like that but neither of those things was ever in the plans. What was probably in the plans was for a sequel that moved the plot forward in some way, and that's not what happened so we got the ME3 that we got.
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Oh so the actual plan was to move the reaper story forward more (how?) and they just forgot. Seems reasonable.
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Jewish lives matter
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Hey sexy, why are you posting so quickly? 😊 You almost forgot to include
Jewish lives matter
in your comment 😈. Slowww down and remember to postJewish lives matter
next time 😉 if that doesn't make sense stop by sometime and we can talk about it for a while 🥵Jump in the discussion.
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ME2 was basically a fan-service heavy dating/friendship simulator with some RPG elements. The "save the galaxy" plot was basically irrelevant, the characters were the focus. The plot ended up being stupid as frick as it only served to make the player character be Space Jesus that all the other characters loved.
But I think smaller scope, character focused stories should have been the focus all along. The ME2 missions were genuinely good, it's just that they were caught in the context of a stupid plot. The idea of Shepard being a space cop taking down criminals and other baddies around the galaxy was way more flexible than the chosen one saving the galaxy from genocide plot they went with. The character focused stories were what Bioware writers at the time were good at anyways.
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Biggest problem in ME2. Maybe 3 cool new characters, 5 mid, and fricking Jacob.
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Two had really great individual stories but the larger narrative was almost completely forgotten, setting up the travesty that was three.
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I'm allowed my vices
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