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EFFORTPOST The history of MUDs, games from my old boomer times :marseyboomer:

I did a poll a while back asking what I should write about. Surprisingly "my old boomer times" won by a large margin. So I present you with a history of MUDs, the thinking man's multiplayer game.

Telnet

Back in the 1800s (yes, that's how far back I'm going) Americans invented all kinds of awesome things: telephones, machine guns, movie cameras, record players. Two of these devices, the typewriter and the telegraph, were combined into something even more powerful. The keyboard of one typewriter sent electrical signals to control a typewriter at a distant location. This was known as teletype. It's how big organizations like militaries and multinational corporations sent data for about a century.

https://i.rdrama.net/images/171132724300407.webp

Teletype Model 33.

Eventually Americans invented even more cool stuff like mainframe computers capable of doing time sharing. This meant they could respond almost instantly. You could connect a teletype to the computer but that was suboptimal as the teletype couldn't print as fast as the computer could think. So the printer was replaced with a video screen, and now you had a dumb terminal. It could show text on a screen and accept text input but that was about it. These came into use in the 1970s among big organizations that could afford to pay for the luxury.

https://i.rdrama.net/images/17113272434662569.webp

A DEC VT100 terminal. This is the standard terminal that's emulated in software.

Another revolution quickly followed in the 1980s with microcomputers, little computers so cheap that an individual person could own one. These were not very powerful at first but they were smart enough to pretend they were a dumb terminal and connect to mainframe. It's a computer emulating a terminal emulating a teletype.

https://i.rdrama.net/images/1711327244049785.webp

Telnet being used for something more serious.

Why waste your time with this history lesson? It's important to understand the environment we're dealing with here. The Telnet protocol that you use to connect to a MUD is all about text. The technical details of how it gets from one place to another are more advanced, but in the end it's just alphanumeric characters going in and out like a machine from the 1800s.

Gaymers Rise Up

As universities got mainframes capable of time sharing, computer games soon followed. Among the most revolutionary was 1976's Colossal Cave Adventure. The player explores a cave system made up of a network of rooms. Each room has a text description and it can have items in it for the player to pick up. The player gives commands by simply typing in what they want to do. Many more games following this formula followed and the text adventure genre was born.

https://i.rdrama.net/images/17113272438094273.webp

Don't get eaten by a grue.

Zork was among the most popular of these new games. Some nerd at the University of Essex loved to play a version of it called Dungeon. In 1978 he decided to make a multiplayer game based on it, which he naturally called Multi User Dungeon, and the MUD was born. In 1980 the university was connected to the internet, exposing MUD to the whole world.

UNIX Nerds Emerge

The roots of the MUD genre were now firmly planted but it would be many years before it bloomed. There were a number of technical obstacles which made it prohibitively expensive for all but a lucky few to play MUDs. The internet was only available at a few dozen universities and major computer companies, most of which frowned on using it for monkey business like playing games. By the late 1980s there were several MUDs running on commercial networks like CompuServe and AOL but these charged obscene amounts for connection time. Microcomputers like the PC became available but were still far too expensive for an ordinary family to get just to play games. A modem had to be purchased separately and these were incredibly slow and expensive as well.

https://i.rdrama.net/images/17113272442909887.webp

Remember how to calculate your THAC0.

Despite these challenges, the 1980s saw great progress. A new nerd monoculture was sprouting in America and Europe, one that would prove to be fertile ground for the emergence of MUDs. The UNIX operating system and C language were taking over university computer science programs replacing a hodgepodge of weird proprietary systems. This made it much easier to share code, which would be crucial in the golden age of MUDs. There was compatibility in culture as well. Every nerd liked The Lord of the Rings and Dungeons and Dragons.

Explosion

Ultimately MUDs would explode in popularity not because of some revolutionary idea from a creative genius but simply because computers got better and cheaper over the years. By 1995 you could get a Windows PC with a modem for a reasonable price. The fiber optic backbone of the internet was laid and in the early 1990s the government allowed it to be used for commercial purposes. University computers became powerful enough that running a MUD wasn't too big a drain on resources.

Around 1990 a few free (as in Richard Stallman eating something off his foot and calling it "GNU") MUDs appear. Most MUDs in the future are descendants of these, especially the enormously influential DikuMUD. However there are also all kinds of MUDs with their own unique codebase, some of them quite bizarre like one based on LISP. The most enduring are true labors of love, often based in a university computer science department and passed down from one class of students to the next.

https://i.rdrama.net/images/17113272445721178.webp

A map of the city of Midgaard. DikuMUDs generally kept the same layout.

Some MUDs were for roleplaying. You were expected to stay in character pretending you were an elf or a Romulan or something. As shameful and embarrassing as it was to engage in this type of behavior, it had a charm. You were essentially cooperating with the other players to write a story in real time. If nothing else, you could learn how to write quickly under time pressure. Some of these artsy-fartsy type MUDs let you create your own areas and even program them. It was kind of like Second Life except without graphics or Bardfinn. With no graphics and such a simple user interface it was easy to add whatever gameplay mechanics you could think of.

But most were simple hack and slash affairs. You go out to an area appropriate for your level, preferably in a group, and hunt for mobs. When you find one you type something like "kill orc" and enter combat, taking turns attacking each other. Occasionally you "kick" or "cast magic missile" or whatever your class' special power is. When you kill it you get xp, gold, and maybe equipment. This should sound very familiar to you. MUDs were inspired by D&D and in turn became the basis of MMOs. EverQuest, the first MMO to achieve mainstream success, ripped off DikuMUD to a large extent.

Legacy

The golden age of MUDs lasted until around 2000. During this period they were really the only game in town. There were multiplayer FPSs and RTSs but nothing that gave you a similar experience. On a 56k modem it took a few seconds just to download a jpeg. Internet connections were much less stable, frequently cutting out for a second or two. So text still made sense as the medium for a multiplayer game.

Then MMOs arrived like Spanish conquistadors, bringing ruin for our civilization. Better PCs and better communications technology like DSL finally allowed the dream of a "graphical MUD" to come true. These were the shiny new thing. Why read walls of text written by some random 20 Finnish nerd boy when you could be looking at 3D graphics instead? If you had any normie friends they would be playing WoW, not words words words. Of course some MUDs have survived and are still thriving today, but the age when there were a thousand running at a time with all kinds of creative new ideas is over.

https://i.rdrama.net/images/17113272446835322.webp

You can't compete with graphics like this.

So why do I lament the passing of this era? Is it just nostalgia for a time when ska ruled and action movies had real stunts? No. It's more. That was a time when we were free. Free to express yourself. Free to make your own world. Free to implement any crazy gameplay system you wanted. Free to be a Romulan. Jolan 'tru, dramanauts.

https://i.rdrama.net/images/17113272449619095.webp

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When I was in college I was friends with an non traditional student. He was about 15 years older than me. He said there were two drugs he'd never do: number 1 was opiates, number 2 were MMO's. He'd failed out of school in the mid 90's from playing MUDs.

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In WoW's prime, there were several college kids failing out of college to play WoW. They called it Warcrack for a reason for sure.


Krayon sexually assaulted his sister. https://i.rdrama.net/images/17118241526738973.webp https://i.rdrama.net/images/17118241426254768.webp

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My roommate dropped out due to warcrack after pandarua came out.

He didnt even like the game. Talked about how shitty it was but couldn't stop playing. One time he stayed awake for 48hr and finally went to bed when he was hallucinating his jimi hendrix poster moving.

Needless to say, he skipped most his classes to play and wasn't doing well mentally. He dropped out after that semester and shortly after joined the military. Today he's doing well though and seems much happier

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He didnt even like the game. Talked about how shitty it was but couldn't stop playing.

!jinxthinkers does this remind you of someone we know?

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I think most people figured out that it was a mistake. lol I spent way too many hours myself but I had to pay bills so went to work. So many stories like your roommate.


Krayon sexually assaulted his sister. https://i.rdrama.net/images/17118241526738973.webp https://i.rdrama.net/images/17118241426254768.webp

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Sometimes I think I might have been the only one to play WoW for fun, ditching it whenever I got bored of it, and of course quitting altogether when cata came out

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Oh I know. Had two friends that dropped out because of WoW.

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darn did they ever go back? I imagine the Warcrack gets you and then you realize it was a mistake. I would stay up until 1am raiding, so I was perpetually tired at work.


Krayon sexually assaulted his sister. https://i.rdrama.net/images/17118241526738973.webp https://i.rdrama.net/images/17118241426254768.webp

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I don't think so. I lost touch with them about 10 years ago.

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It was a super common story on SA. Knew people who would take a week off work and LAN with friends when an expansion dropped

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yeah, I knew a dude who played allllll day and night. Supposedly had a job working from home but idk how tf he worked. He was in WoW all day. Lots of military people were somehow in WoW all day. I was guilty of playing all day and night on weekends though.


Krayon sexually assaulted his sister. https://i.rdrama.net/images/17118241526738973.webp https://i.rdrama.net/images/17118241426254768.webp

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>be me, Airforcecel

>log in

>Access powerful new weapon

>Spy orcs with my powerful Vision of Long Sight

>Cast missile of seeking

>Successful raid

>Close terminal for Predator drone

>Log into WoW

:#marseyboomer:

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Livin the American dream.


Krayon sexually assaulted his sister. https://i.rdrama.net/images/17118241526738973.webp https://i.rdrama.net/images/17118241426254768.webp

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Before the obama era cutbacks there were SO many office jockeys in the army apparently, guys who's post was to sit at a computer in a warehouse on base but without an actual job

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WoW fricking sucks. It's like having a part time job. I played in high school because my friends were obsessed, but only a few hours a week since I touched a vagina occasionally. They wanted me to play vanilla WoW recently, and it's even more obvious now that it's just a time extraction machine. In their 30s, they still spend every spare moment playing shit games. Meanwhile, I'm training to kill a genetically enhanced Chinese supersoldier with my bare hands. We'll see whose time was well spent.

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May your choices bring you many Chinese victims, king.


Krayon sexually assaulted his sister. https://i.rdrama.net/images/17118241526738973.webp https://i.rdrama.net/images/17118241426254768.webp

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https://i.rdrama.net/images/17113789884911191.webp :#marseymini:

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Is it an optical illusion, or are those coffins three feet long?

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You can't grow tall off spoiled bat meat.

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I can believe it. I had the problem that I could only play late at night so I didn't tie up the phone line. Definitely did not help me in school.

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I've been trying to find one that I played on a BBS called "Moon of Endor" - it was called LORD (or something similar) and it was the standard D&D rip off. Have you ever heard of it.

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LORD=Legend of the Red Dragon, it was a BBS game rather than a mud. It's kind of a distinction without a difference though.

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:vegetakneel: Thank you for your service Fat Khazar Milkers

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No but there was something like 1000 on the internet and God only knows how many on BBSs.

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!effortposters !g*mers

Good concise post about the era of MUDs.

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And also !oldstrags if any of you are unaware of this beautiful effortpost! :marseyboomer:

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Isn't the problem with muds that they never actually evolved to be more complex than the average MMO like how dwarf fortress took advantage of its lack of graphics to be neurodivergentally complicated? I think there's an argument to be made, too that any sufficiently advanced MUD will inevitably just become an MMO anyway...

Another thing about muds is that only actual fossils play them, if you take a peek into any mud community you'll still find people who think skyrim's new, or that being able to put on 400 blorgtrixes on all your clothing slots is a groundbreaking mechanic without paralel to this day.

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they never actually evolved to be more complex than the average MMO

That's probably part of it. They tended to be run by university students who moved on with their lives in a few years so you didn't have someone focusing their 'tism on improving it for decades.

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Two of these devices, the typewriter and the telegraph, were combined into something even more powerful

Can't believe they didn't combine machine guns and record players so we could have guns that play paranoid :marseyannoyed:

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A boomer taught me how to telnet to SMTP servers and spoof email senders and send messages. I appreciate them. In the late 90s/early 2000s you could telnet to basically any smtp server and send a funny message to people. Rascal me enjoyed it.


Krayon sexually assaulted his sister. https://i.rdrama.net/images/17118241526738973.webp https://i.rdrama.net/images/17118241426254768.webp

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Actual footage of you:

:marseytroublemaker:

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90's IT boomers were awesome. You took some lumps from them reminding you that you're a noob kid and they are superior, but some of them were brilliant and worth learning from.


Krayon sexually assaulted his sister. https://i.rdrama.net/images/17118241526738973.webp https://i.rdrama.net/images/17118241426254768.webp

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Those were the days. Then the gosh darn millennials came along with their darnedable ideas about cyber security and none of us can have fun any more.

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EHLO GUVNOR

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Sender: Guvnah


Krayon sexually assaulted his sister. https://i.rdrama.net/images/17118241526738973.webp https://i.rdrama.net/images/17118241426254768.webp

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I tried a MUD (forgot the name) back in 2000. I distinctly remember having to configure connection settings or whatever for 2 hours with the server screaming passive-aggressive error messages at me because the admins were incredibly paranoid about cheaters and hackers.

When I finally managed to join I bounced right off the thing in like 15 minutes.

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Did any of you guys ever play Genocide? It was the first online multiplayer game I ever played. This was around 1994 or so :boomermonster:

You joined the server and you'd have to be a ghost in the waiting room until the next wave started. The timing of that was variable; basically, after one person killed everyone else on the server there would be a 5 or 10 minute waiting period until the next wave started, then everyone would become mortal and be placed into the arena to kill each other. But, being in the infancy of online multiplayer and in a time where the pentium was an advanced processor, the arena was a static series of rooms with all the cool weapons and shit in the exact same place every time you played. To get good at Genocide, you had to know where you were placed and be able to run to the best weapons as fast as possible or else you'd be facing a dude with a mech suit while you have a pocket knife. If you're younger than 40 this is all going to sound like the dumbest thing ever, but go look up what video games were like in 94 and you'll realize how mind blowing this shit was at the time because your alternative was playing myst or something.

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I can't believe they had boomer fortnite :marseymindblown:

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i miss when everyone started with the exact same gear and the weapons were on the map.

i haven't regularly played any online shooters since that was a thing.

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They're still making halos, just not as well anymore

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doesn't even halo have loadouts now? i thought it did but i haven't played any of the newer ones.

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That was 4, nobody played that one. The new free to play one is back to the arena style

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Iirc reach started it? Or ODST ODST was so based :marseytransmisiaaward:

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ODST had that mode where you just fought off dirty foreigners and it was SO DARN MUCH FUN

i don't remember what it was called. it's the only thing i ever played on ODST.

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You just described fortnite so I think the spirit survived

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Why?

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lpb I was like 13 years old give me a fricking break

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Really good effortpost! Did you ever try hellmoo? I tried it over a decade ago because there was a thread about it on SA, but the grindiness of it turned me off so I quit. I could definitely get the appeal though, even though it was text it was oddly immersive.

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No, but grindiness is common to every MUD I ever played. I never got anywhere near having a high level character. I think you'd have to both show up regularly for a long time and have a group to play with.

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Don't even bring this shit up, man. Hellmoo's like this immortal, rotting dead horse that attracts every kind of p-dophile, weeaboo, :marseytrain:, or other sort of miscreant. They're still making it. They're still trying to make it work. It's never gonna work.

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I played it for a bit way back in the day. It was giga edgy and grossout humor so I couldn't tell like 90% of people about it. But it was also the only MUD that I ever had any amount of real fun with. It was surprisingly dynamic in certain ways though. Like there was an old alien saucer outside of town that you could repair and fly around, IIRC, and a friend of mine and I had plans to do it and then fly it around dropping goofy stuff like fursuits (they flagged you as a valid PvP target if you put them on I think) onto the unsuspecting city below. We never got around to it though. There was also a nuclear silo that you could use to nuke one specific out-of-the-way settlement, but one time someone figured out you could use a portal gun on the silo doors to make it go elsewhere and nuke the main player hub.

But as you might expect, it attracted the crustiest weirdos, both in administration and playerbase. I never knew all the internal details of the drama but I remember it splitting multiple times, like how there's a million splits of Space Station 13.

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Posts like this is why I do Heroine.

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great post but you left out all the coom MUDs/MUCKs :marseycoomer2:

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There were people who wanted to turn TOS TrekMUSE into coomer territory. Sorry, but you keep that shit out of my Romulan Star Empire. :marseyno:

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if you need me i'll be gooning in the holodeck

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Nothing wrong with Barclaymaxxxing

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Since romulans are all overly emotional and insane that might be fun.

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The way I see Romulans, they're kind of cold and calculating like the Vulcans. They admit that they're driven by emotion but they don't let it run wild in the moment.

The Romulan captain in "Balance of Terror" will always be the most Romulan of Romulans.

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I always assumed there's a sea of madness boiling under the surface of any Romulan we meet. They can keep it under control, but it can all come tumbling out and drown a sucker at any moment. Also the Star Trek Tabletop rpg had a better solution to the different varieties of Klingon than the tv series did. The klingon empire is an empire, not a species. They've conquered and assimilated dozens of species . The ones in Tos and the ones in TNG were different member races of the empire.

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Their #1 emotion is :marseysmug2:

Romulans are just lame Cardassians anyway.

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I remember playing a MUD called Darklord when I was in high school. Guy in my computer typing class introduced me to it and I was hooked. Got one of my brothers and a couple friends hooked after I did too. We'd go to a buddy's place and stay overnight and just sit at two computers ten feet from each other playing it all night.

Someone got in contact with the admin a few years back and he reopened it. Word spread quick and some veterans hopped back in for a bit. Played for about ten minutes before I realized how much of a time sink it was and quit. But man it was awesome 20+ years ago. Kind of nostalgic for days when I had to actually invest time into figuring out wtf I actually needed to do to make any progress in a game.

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As a wee sperg I wanted more than anything to find a cyberpunk MUD still active, but I had juuuuust missed that era.

The sites were still up, and I'd read all about the classes and items and locales wishig I could live out my Sprawl fantasies but the severs were completely abandoned by then, if they were up at all.

What MUDs are even up still?

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The problem with MUDs is that they're all invariably populated by p-dophiles nowadays. I wouldn't recommend even looking at them.

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Let's see, I'll just go to MUD Connector...

Last Updated October 15, 2008

:marseyrain:

I know there was someone in the dramasphere a few years ago who was playing one that was still pretty active so they do exist.

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https://grapevine.haus/

MUDs invented microtransactions, so games like Achaea/Gemstone IV/DragonRealms still have active playerbases who are financially chained to them. I liked the Discworld MUD and this Stardew Valley-ish one.

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Awww sweet. I'll have to check some of these out.

:marseynotes:

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https://mume.org seems alive, I even thought about doing a dramatard invasion there.

I had my most shameful g*mer moment there btw. I was playing as a Black Numenorean, sneaking around in the starting caves below our mountain, backstabbing cave spiders and the like. Then suddenly we were raided by the goodies, and I accidentally ended up in a room where the fighting was going on, with our side prevailing, except I panicked and spammed "open e" to get out and overwhelmed our side's efforts to "close e" and they escaped apparently. Never logged in afterwards.

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I even thought about doing a dramatard invasion there.

Yeah we gotta do this somewhere.

was playing as a Black Numenorean

This sounds even more embarrassing than being a Romulan.

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They were already few and far between in the mid 00s, i can't imagine many are left.

The genre died with Ultima Online and EQ

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What MUDs are even up still?

The furry ERP ones

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Enjoyed reading this , thank you for writing it

Kind of cool how all the old mainframe games were closer to MMOs and the idea of RPGs as a solitary experience came later. Half those games are unplayable now but something's been lost in their passing

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my parents almost got divorced over this shit then warcraft came out and they both played it together

:marseysadcat:

They taught me how to do fishing and said I was "really good at it" to get rare fish sometimes, despite it being RNG :marseyxd:

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Only slight addendum:

Before DSL there was ISDN with 128 kbit/s, which was enough to play Ultima Online, which I say was the bigger in ending MUDs than EQ.

"ooooOOoOOoooO"

:marseyinvisible::marseyghosttalking:

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CORP POR CORP POR CORP POR CORP POR

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I played a couple muds and they felt incredible to play bc I played a LOT of text adventures and self published on the BBS Channel 1 a couple I wrote in hs using AGT or adventure game tool kit.

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I started writing one but then I realized I didn't have any ideas. I guess I'm not that creative. :marseyshrug:

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What system did you write these for and in what language

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It was dos stuff. Adventure game toolkit was like its own parser for making text adventures so like a Scripting language

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my first computer was like a 10KB dos computer. i used to try to play these games all the time but could never figure them out. couldn't figure out how to do anything of substance. it always seemed like a fun idea but i never could get to the fun.

thank god i had a nintendo and didn't have to play these BABY games.

someone tell me some post apocalypse themed muds

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:marseyhacker2#typing:

 kill coned

 *coned dies*

Easiest game in the world.

:marseycool2:

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In a better MUD it would be like:

Your Mace of Infinite Glory impacts coned on the left thumb.

Coned whimpers in pain.

Coned dies of blood loss.

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  • You swing your MACE at Coned (Pilgrim). You miss.

  • Coned (Pilgrim) swings his LONGSWORD at you. He misses.

  • You swing your MACE at Coned (Pilgrim). You miss.

  • Coned (Pilgrim) swings his LONGSWORD at you. He misses.

  • You swing your MACE at Coned (Pilgrim). You miss.

  • Coned (Pilgrim) strikes you with his LONGSWORD. You are dead. Enter β€œRS” to restart.

  • You have dropped MACE, HERBS, GOLD COIN. GOLD COIN.

  • Coned (Voyager) picks up HERBS, GOLD COIN, GOLD COIN.

  • Coned (Voyager) goes EAST.

Superior gaming. We have to go back.

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I had years of played time on Everquest. :marseyparty:

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Same. Pretty sure it fried my brain.

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I could probably navigate Sol B blindfolded still. Those braincells are never getting freed up for something useful again.

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Something clicked really weirdly for me when I went back and played an old MUD for the first time and realized that it basically played like Runescape without the graphics.

Or rather, that Runescape was a MUD with graphics. Which I guess makes sense because it started development as one, but yeah.

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/e/didntreadlol.webp
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Shut the frick up gramps. You never even played GodWars. :marseyboomer:

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That's just a worst minitel wtf

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I dont play no MUDS but i do like Meridian 59

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Hey resident oldstrag. Thanks for the write up. Where do Bulletin Board Systems fall into all of this? Did you ever participate in them? I came across this video a couple years ago and the I found the evolution of online chatroom culture interesting.

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BBSs were big before the internet, before my time. They had the disadvantage that long distance phone calls were really expensive so you were stuck with just your own city. There was also networks like CompuServe, AOL, and Prodigy that were big in the early 1990s. These were kind of in between a BBS and the internet. They were private companies but they connected to the rest of the world. But they were really expensive.

So the BBS fits into this in the middle part of the story. There were MUDs and all kinds of other games on them, but they didn't explode in popularity yet because everything was expensive and slow.

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I feel like you completely skipped all the online :marseyidio3: games :marseygamer: like UO and Everquest that were played on 56k


:!marseybarrel: :marseybarreldrunk:

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Tbqh it's hard for me to remember the exact timeline after all this time. You could play those on dial-up? I wonder why they came in at that time. Maybe memory got cheaper? Or ISPs were better?

Also maybe the heydey of MUDs was when 28.8k was standard and we hadn't even reached the full potential of dial-up?

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I was playing those and CS on 56k. There :marseycheerup: was that first :marseywinner: star wars mmo too. Had shit tons of drama :marseypopcorntime: bc there :marseycheerup: could only be a few jedi on the server.

56k brought the first :marseywinner: wave of normies online :marseyidio3: with free aol disks like the iphone :marseyappicon: did later.


:!marseybarrel: :marseybarreldrunk:

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The majority of original EverQuest players were on Dialup. Cable users had an advantage because they would load faster when transferring from one zone to the next. This really fricked you on pvp servers because if you ran they'd just be waiting for you on the other side.

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It's like in BF4 where if you didn't have it on an SSD you would spawn in 2 minutes later and if it was something like Operation Locker they had already taken 2/3 of the map.

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I lost so much time to MUDs back in the day. I was smart enough to avoid EverQuest and WoW. I think I legit would have lost my job to one of those.

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My very long ago ex-wife was way into star wars MUD, which was big in the late 90s. I made an account on there and played it for a while. It was pretty fun (to some definition of "fun" which may or may not apply to your reality) and at the time I think the only commercial MMO was Ultima Online, which was not fun at all by any definition and I fricking hated it despite previously being a massive ultima nerd. I found it amusing at the time that star wars MUD was more fun to play.

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Not being a nerd I never played UO but it had some great griefing stories

Like the time they invited Lord British the creation of the series to show up in public and somebody killed him - https://old.reddit.com/r/HobbyDrama/comments/110pr2m/video_games_mmorpgs_the_assassination_of_lord/?sort=controversial

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:marseyagree:

You could be so much more creative when you didn't have to pay for art and graphics programming.

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Yeah for sure, also the MUD development was usually open source and accepted community contributions. And they even had design tools for mapping rooms where you didn't have to code at all. I was too young, but my older sister's boyfriend used to add shit to the vampire the masquerade mud all the time and I thought that was cool as shit when I was a kid.

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Honestly, I would say that it's kind of ironic how most muds are astonishingly underdeveloped despite this advantage in comparison to actual games. Like, I don't think there's anything even out there that actually bothers 'tisming out on a level like rimworld or whatever

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>rimworld

Try Dwarf Fortress or Space Station 13

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Not muds. And no mud even comes close to either or. What was your point here exactly? Do you just see rimworld and go "NUH-UH!! MUH 'FORTIES AND SPACEMANS!!!"

Space Station 13 is a game overrun with mentally ill furries and Dwarf Fortress is a singleplayer autism game.

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Rimworld isn't a mud either, the point here is there's even more spergy games with even worse graphics closer to the time period of MUDs.

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Yes, but my point is that despite MUDs being the peak medium to make sperg games in, as there's no need to make any art assets, logically they would be some of the most neurodivergent games... and yet they aren't.

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I played a Wasteland MUD on a BBS but maybe the MUD part of that is wrong? I remember you'd get a string of periods and numbers and would have to hit spacebar at the right time to hit

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Interesting. :marseythinkorino: You wouldn't be able to do that in the MUDs I'm used to since Telnet can only send text. It can't even send a signal that a key got pressed. And latency over the internet was terrible back then. But a BBS wouldn't necessarily have those limitations.

I never used a BBS so all I know is they had lots of multiplayer games that sounded really interesting.

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Those were door games probably

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On the MUD I used to play the lead dev's gf cheated on him so he made himself the God in the world and made her the devil.

I also remember playing this other more elaborate one where you had to have like a ROLE PLAY interview to make sure you upheld role playing aspects of the game and I was so annoyed bc I just wanted to zap slimes and grues or whatever

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you had to have like a ROLE PLAY interview

I only went through that for TOS TrekMUSE. :marseyspock: Why in the heck would I go through a goddarn job interview just to get on some MUD that I might not even like?

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!search thread

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https://i.rdrama.net/images/17025988883967621.webp

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