Power is a toxic vapor devouring the hearts of all who inhale it. Those who are smart revel in the rush. Those who are intelligent hoard it away from the commoners. Those who are wise avoid it altogether. One's circumstances of one's birth seldom paint the picture of one's future. There have been remarkable stories of people who have reached unimaginable heights starting from unfathomable lows. Likewise, those born in heaven have found themselves hurtling to heck like Lucifer.
Today I want to discuss gaming's most famous auteur - Hideo Kojima - and his fued with Konami.
Blighted Beginnings
Born 24 August 1963, Hideo Kojima describes his childhood as a very lonely one. Without many friends, he would find himself walking home alone to an empty house after school. Here, he remembers turning the TV to help him feel like he wasn't alone. It was through this ritual that his obsession with movies began, with his first favorite movie being Driver.
He admits that it wasn't until high school that he knew the difference between cats and dogs.
He had dreams of being a filmographer, and created short films on 8mm as a hobby. He was particularly interested in zombie movies. Those familiar with his movies will know that this love hasn't been squelched and his games can feel like a clash between film and gaming with their long cutscenes.
He went to univresity to study economics and decided to venture into gaming which was far from glamorous at the time. Hence, he would often lie when asked what is profession is. In 1986 he joined Konami, a move that would change his life.
Turning the Metal Gears
His first project with Konami was Lost Warld, and already we see where his conflicts with Konami would begin. He was limited to developing for the MSX system instead of the more powerful NES at the time. Unfortunately, Kojima scope for the game was too vast for the MSX so the idea was ultimately scrapped. This didn't kill his dream, however. He became more convinced of the idea of video games as "electronic arts" (EA was named for that same reason, if you're curious).
In 1987, Kojima released Metal Gear which could be considered the first example of a stealth game. It stars Solid Snake, who could crawl on the ground like a serpent to sneak past foes. He was an operative who is part of the special forces unit named FOXHOUND, and his objective was to infiltrate a base to destroy a nuclear weapon called the Metal Gear. This theme of nuclear warfare would continue throughout the franchise. It stood out from other action games at the time. Instead of shooting at your foes, you were using tactical thinking to bypass them altogether. Philosophically, this ties in with the game's anti-war themes and commentary on violence and cyclic retribution.
Following Metal Gear, Kojima would butt heads with Konami again for similar reasons as before. He wanted to create a graphic novel called Snatcher. However, the idea was for it to be six chapters long. Konami wasn't having that, and it forced the auteur to bring it down to two chapters. Hideo begrudgingly agreed.
The birth of the Metal Gear Solid series came with Metal Gear 2: Solid Snake. Like its predecessor, it focused on warfare and the threat of nuclear weapons. The sequel to Metal Gear 2, simply titled, Metal Gear Solid, was released in 1998 and it brought Hideo Kojima's franchise to the 3D world. Several more Metal Gear Solid series would be released, with many declaring Metal Gear Solid 3 one of the greatest games of all time.
Konami vs Kojima
For Metal Gear Solid 5: The Phantom Pain, Kojima had big plans. This was to be the first open-world title in the franchise and it was going to be excessive in almost every aspect. It's a long game as it stands, with a sharply rising difficulty level. Players are given a plethora of toys to play with and though the missions are similar, the fun comes using different tactics to infiltrate bases. Will you use a water gun to destroy communications, or a can of sleeping gas to subdue foes?
Metal Gear Solid V: The Phantom Pain stars Big Boss, also known as “Venom Snake”. His paramilitary group, the MSF, is ambushed by Cipher's strike force XOF. The result is the death of many of Big Boss's soldiers and the amputation of his right arm which is replaced by a mechanical one. Nine years later, Big Boss wakes up from a coma, clearly traumatised by the events that previously ensued. With the help of Ocelot, he rebuilds his paramilitary in secret under the name Diamond Dogs and embarks on a mission to seek revenge on Cipher.
Set in the 1980s with the Cold War as the backdrop, Big Boss's missions have him travelling to Afghanistan where Soviet Soldiers are positioned, and Central Africa where South African mercenaries are found (and speak terrible Afrikaans). The game encourages using stealth and non-violent methods to accomplish goals. For example, players may deploy decoys to trick opponents or hide in cardboard boxes to lure them. Less kills during a mission equals a higher rank at the end of it. In this way, the battle becomes one of psychological warfare and figuring out how to outsmart your opponents. However, violence is always an option, and players who do not want to engage with the more strategic elements of the game can always resort to gunplay to murder foes.
Metal Gear Solid V illustrates how events of the past can etch themselves into your mind permanently and slowly drive you crazy. In that state of mind, it is not hard to eventually believe that revenge is the only way to bring about justice and find resolution.
Hideo was obsessed with long, expensive cutscenes which Konami disagreed with. They weren't interested in Kojima's cinematic ambitions. They were more concerned with the mobile and gacha market. The public got a whiff of the storm occuring within the studio when the "a Hideo Kojima Production" subheading was removed from the cover of the game. Before Kojima could complete the game, development time was cut short, causing the game to feel somewhat incomplete toward the end. Furthermore, Kojima Productions Los Angeles was renamed to Konami Los Angeles Studio.
The biggest and most painful moment in the fued came when Metal Gear Solid V won the awards for Best Action Game and Best Score/Soundtrack at the 2015 Game Awards, yet Hideo did not receive the award because he had been barred by Konami from attending the event. It was around this time that the relationship between Konami and Kojima came to an end.
Kojima post-Konami
Kojima started his own studio, Kojima Productions, and signed a deal with Sony for a video game. Death Stranding features protagonist is Sam Porter Bridges, a delivery man who is tasked with reuniting a post-apocalyptic America which has been ravaged by the ‘Death Stranding' which has caused beings from the purgatory between life and death to roam and destroy the country. This rebuilding of America must be done by establishing a ‘chiral network' that will connect people and forge the United Cities of America. To do this, Sam must travel across large swaths of desolate land, facing rebirths both literal and metaphorical. Literal rebirths take place when he is defeated by BTs (Beached Things) that can kill him. However, because Sam Bridges is a Repatriate, he is taken to the Seam, an underwater realm where he is able to swim back to his body and revive himself. Sam also experiences a metaphorical rebirth through the fact that he is afflicted with aphenphosmphobia, a condition which causes one to be averse to physical touch, emotional bonds and intimacy. Through his journey to reconnect America, he comes to see the value of human bonds, leading to his own psychic transformation.
The main gameplay loop involves players strategically loading Sam with cargo (paying attention to weight and how cargo arrangement affects his centre of gravity). The player must then have Sam trek a harsh, uneven terrain that features natural elements wind, rain and snow that can have Sam toppling over and damaging his cargo. Because of this, players must pay attention to factors such as momentum, inertia, stamina and weight distribution that may cause Sam to fall. These attempts at realism serve to turn the game into a hiking simulator, allowing players to role-play as pilgrims. Players also have control of Sam during his moments of rebirth and guide him towards his body when he is sent to the Seam.
Hideo Kojima has stated that he intended for Death Stranding to elicit a transformation within players. In an interview with Time magazine, Kojima-san spoke about his own struggles with loneliness and stated that “there are so many people who play games feeling like that, like they don't belong in this society”. However, the game shows players that they are not truly alone and that connections with others are possible. This is due to the collaborative nature of the game enabled by online features. Although players cannot see other players, they share the game world with one another and interact with structures others have built. For example, when multiple players have walked the same route, footpaths will eventually appear which both guide other players and demonstrate that they are not alone. Larger structures such as bridges and roads are collectively built with players from around the world contributing by donating raw materials. By seeing the contributions other players make, as Kojima-san states, “you won't feel alone anymore”. This shift from feeling isolated to feeling connected represents a transformation within players. As the interviewee writes, Kojima-san is “hopeful that players come away from Death Stranding feeling renewed. ‘I want players to think about these things and have the energy to live on the next day,' he says”.
Conclusion
Is he a genius or a goof? It's hard to tell with most eccentrics. At the end of the day, Kojima has a legendary career and some can say he outgrew Konami, a business that lost more than it gained through parting with Kojima. Let this be inspiration to you.
Bye!
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Week 49: The Holly Willoughby schtick still wasn't funny.
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It's not funny, it is fascinating! Just how many photos and glamour shots are out there?! It seems endless and considering the british press it probably is.. She's reasonably attractive to me and I don't have to watch her show so I don't mind the occasional pic.
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I think this tumblr thread is the most synthetic description of Kojima's game-building philosophy.
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I love Kojima and his games, but his politics are shit.
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what are his politics?
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He doesn't believe in God. He believes in the science. He's a materialist. He's also a japanophilic nip.
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we !christians will never buy his games ever again. How do we burn digital purchases??
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e's going to keep making games. He's too rich to care.
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I like my country.
I don't like Kojima
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It's finally here
The first Strand-type post!
!g*mers
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Will we be ashamed of our words and deeds, though?
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Konami cucks yutards
Kojima also cucks gaymers also
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Death Stranding is a good game as long as you skip all cutscenes and focus on building ziplines.
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I fricking died laughing great way to say something that makes no sense until I tapped the picture under it and it was 100% true
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I don't think it's supposed to be taken literally
I think it's more that he didn't know their differences as pets i.e. their behavior or why you would prefer one over the other
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How 'bout that scene in MGSV where Cipher explains his plan to kill language itself during a fifteen minute car ride? That was pretty fetch, right?
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kojima is on of the best follows on twitter
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DUHHH CIRNGE!!!! DUHHH BRINGE!!???!!1 CRINGE!!!!! IS THAT ALL YOU SHITPOSTING FRICKS CAN SAY!!??? DURR BASED BASED BASED CRINGE CRINGE BASED BASED CRINGE CRINGE CRINGE BASED CRINGE I FEEL LIKE IM IN A FRICKING ASYLUM FULL OF DEMENTIA RIDDEN OLD PEOPLE THAT CAN DO NOTHING BUT REPEAT THE SAME FRICKING WORDS ON LOOP LIKE A FRICKING BROKEN RECORD CRINGE CRINGE CRINGE BASED BASED CRINGE ONIONS ONIONS ONIONS SNOYY ONIONS LOL ONIONS!!! CRINGE!!!1 BOOMER!! LE ZOOMER!!!! I AM BOOMER!!!! NO ZOOM ZOOM ZOOMIES ZOOMER GOING ZOOMIES AHGHGH I FRICKING HATE THE INTERNET SO GODDARN MUCH FRICKJK YOU SHITPOST I HONEST TO GOD HOPE YOUR MOTHER CHOKES ON HER OWN FECES IN HECK YOU PEEPEESUCKER VUT OHHH I KNOWM MY POST IS CRINGE ISNT IT?? CRINGE CRINGE CRINGR CRINGEY BASED CRINGE BASED REDDIT REDDIT CRINGE ZOOM CRINGE ONIONS REDDIT BASED BASED!!!!!!
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Kojimi is an r-slur
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