Most Based Comments
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What? What Remains of Edith Finch only takes a few hours start to finish. You must have pretty much given up instantly on reaching the forest because that section doesn't take long at all. (1067)
Yep, hence the title (-89)
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Honestly that is hilarious OP. The two branching paths are literally just for an achievement, it makes no difference which you take, you don't even need to enter the forest and if you do, going through the forest takes maybe 30 seconds? A minute tops. This is the equivalent of booting up Mario Bros, seeing the first jump and thinking "geez that looks like a lot of hassle..." and quitting. (3903)
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Well, they download it because it's free. (51)
Angriest Comments
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Not really immediately but I finished the story in Diablo 4 and felt no desire to keep going. The story was pretty good better than the prequels. But man that end game on release was abysmal. It killed my interest in the game and Diablo has always been about end game grind so I feel it counts. (-1)
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Biggest Lolcow: /u/Black_Mammoth
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Number of comments: 3
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Ping HeyMoon if there are any problems or you have a suggestion
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Halo 2
Replayed the first one and finally played the second one about a year ago. What the FRICK did they do to the movement especially the gigantic, slow jump
State of Emergency
Rockstar slop, was supposed to be an open world riot/anarchy simulator and was hyped for months. Turned out to be a tiny, boring on rails game
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I played it back to back with 1 and it seemed like 1 had much tighter controls and better overall design
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State of emergency was bad, but was not on rails. Each stage was an open design where the player created chaos with weapons and powerups. It was ambitious at the time for the amount of NPCs on screen at one time.
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It felt claustrophobic and there were incredibly few NPC models
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Tech limitations of the time regarding the models. Agree about the stages feeling claustrophobic. Rockstar was trying something new- there really aren't too many other games like it. Cant blame them for that. We dont get stuff like that anymore.
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Absolutely. It's just that they had such a slam dunk with Vice City (I cant remember if SoE was before or after San Andreas) and despite the map being small Vice City felt incredibly open and full.
The hype around SoE was intense and we all fully expected a game with a city that felt like GTA. The levels and gameplay felt phoned in though
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