They're trolling us

https://www.polygon.com/review/470712/review-dragon-age-the-veilguard-ps5-xbox-pc

I didn't read most of this. But that first paragraph is really pathetic.


https://i.rdrama.net/images/17121718107069042.webp

95
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dialogue choices for Rook have a central icon in the de rigueur BioWare "decision wheel" that indicates their tone: a thumbs up for friendly/helpful, a comedic mask for humorous or sarcastic, a clenched fist for angry/violent, and so forth.

They have to have icons to show what tone a response is in because the game is targeted at literal neurodivergents who couldn't figure it out on their own. :marseydoomer:

I've even referred to setting Dragon Age: Origins' combat to "easy" as "turning combat off" and I have no qualms about doing so. As I've said, I don't think the meat of this series is in its combat; the combat is something to do, to get you from story beat to story beat, companion interaction to companion interaction.

:marseyunamused:

I wouldn't be surprised if BioWare games stopped having combat altogether and just became 3D dating simulators. Apparently that's what their fans want.

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Have you seen biowares newest game:

https://media.tenor.com/A_023Si0mgIAAAAx/ddlc-titlescreen.webp

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They have to have icons to show what tone a response is in because the game is targeted at literal neurodivergents who couldn't figure it out on their own.

When Bioware RPGs moved from the explicitly written numbered response options for unvoiced protags to the voiced paraphrase wheel, they did have a tendency to randomly take a "Sure" selection and turn it into your character saying "Yeah, and you want me to skin you alive too punk?" As with most of the apparent choices made for Veilguard though, it seems like a lazy solution.

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That always reminds me of Witcher 2 where you have an option that says "Very funny", but if you select it Geralt just says fuck you.

0:45

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That is pretty funny

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https://i.rdrama.net/images/17121718107069042.webp

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:#taylaugh:

Bioware has not been alone with this problem.

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