They're trolling us

https://www.polygon.com/review/470712/review-dragon-age-the-veilguard-ps5-xbox-pc

I didn't read most of this. But that first paragraph is really pathetic.


https://i.rdrama.net/images/17121718107069042.webp

95
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I skimmed the article and found this little confession:

Around the halfway point in the game, I cracked and took the combat difficulty down from the default preset to something a bit lower.

Journ*lists with no friends still suck at games. How shocking.

:#marseymindblown:

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To be fair, even the one review that absolutely torched the game said the combat was better when the difficulty was turned down. He's said the enemies weren't hard, they were just bullet sponges. The fight could last 20 minutes and there was still 0% chance of him dying, but there was no reason for it to last even 2 minutes.


https://i.rdrama.net/images/17121718107069042.webp

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Many such cases

https://i.rdrama.net/images/17301873036137812.webp

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You can't make the game smarter on higher difficulties. You can make it smarter in general (not easy), and then dumb it down on lower difficulties. Which means majority of the players will miss out on the effort you just put in into making AI slightly less r-slurred.

Or you could make the AI exploity/immersion breaking/microing to extreme on higher difficulties. Like that patch in Total Warhammer when they taught AI to dodge artillery and it dodged every last shot :marseyraging:, making artillery worthless and being annoying as frick.

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Games journos are never going to live down the Cuphead incident.

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What happened lol? I love cuphead

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A games journ*list had a very difficult time beating the Cuphead tutorial.

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WHAT :marseyemojirofl:

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Whoever he worked for defended him saying platformers weren't his niche as if you didn't need to be sub 70 iq for the above to happen

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he isn't failing due to lack of mechanical skill (failing to hit the timing of the dash mid jump), but it takes him ages to figure out that he is supposed to dash while jumping.

that is definitely an iq issue and not a "different genre" issue.

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Exactly. It's literally written on the background, and him refusing to use the first platform as if it's there for no reason? What?

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:marseyxd:

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This is the same guy who wrote some scathing review of the first mass effect game for being too hard, then revealed he hadn't understood skill points didn't allocate any for the whole game.

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Not even smart enough to be a bird-brain.


https://i.rdrama.net/images/17121718107069042.webp

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The only boss that really fricked me up was Grim Matchstick

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Apparently the combat is just a boring slog so a lot of reviewers turned it down to get through it faster

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Tbf i would have done the same thing for Yakuza: like a dragon if it was an option because the combat is always either boring or frustrating and i just liked the story. Gave up on it

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Dragon Age 1 is probably the most woke I'd ever want a game and it barely has anything. This is just a fricking parody, I hope everyone involved loses their job.

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why would I want to be friends with a bunch of :!marseytrain:s and bisexuals

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Depending on the crowd you find, either the same reason you'd shack up with chuds (novel worldview and hobbies) or the same reason you'd shack up with chicks (approval seeking, confidant bullshit)

!cuteandvalid y'all know what I mean

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You mean s*x?

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Chuds do got that juicybussy

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being trans or bisexual makes you a freak in the eyes of the normgroids and as someone who is also viewed as a freak by normgroids I find that we're not as different as you'd expect

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:#marseyflushzoomzoom:

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What? :marseysad:

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dialogue choices for Rook have a central icon in the de rigueur BioWare "decision wheel" that indicates their tone: a thumbs up for friendly/helpful, a comedic mask for humorous or sarcastic, a clenched fist for angry/violent, and so forth.

They have to have icons to show what tone a response is in because the game is targeted at literal neurodivergents who couldn't figure it out on their own. :marseydoomer:

I've even referred to setting Dragon Age: Origins' combat to "easy" as "turning combat off" and I have no qualms about doing so. As I've said, I don't think the meat of this series is in its combat; the combat is something to do, to get you from story beat to story beat, companion interaction to companion interaction.

:marseyunamused:

I wouldn't be surprised if BioWare games stopped having combat altogether and just became 3D dating simulators. Apparently that's what their fans want.

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Have you seen biowares newest game:

https://media.tenor.com/A_023Si0mgIAAAAx/ddlc-titlescreen.webp

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They have to have icons to show what tone a response is in because the game is targeted at literal neurodivergents who couldn't figure it out on their own.

When Bioware RPGs moved from the explicitly written numbered response options for unvoiced protags to the voiced paraphrase wheel, they did have a tendency to randomly take a "Sure" selection and turn it into your character saying "Yeah, and you want me to skin you alive too punk?" As with most of the apparent choices made for Veilguard though, it seems like a lazy solution.

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That always reminds me of Witcher 2 where you have an option that says "Very funny", but if you select it Geralt just says fuck you.

0:45

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That is pretty funny

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https://i.rdrama.net/images/17121718107069042.webp

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:#taylaugh:

Bioware has not been alone with this problem.

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Anyone ever feel like gaming news articles post 2014 are just advertisers desperately shooting into an empty room?

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There's a few good articles a year. Considering how many words are written about computer games, though, that's an insanely bad hit rate.

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Thanks I hate modern sword and sorcery cuddly visual novels for terminally online moids

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friend group simulator

:#marseygroomer2:

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Not grooming :marseygroomerarch: btw.

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Rightfully so tbh fam, rightoids are waay too sensitive sometimes. Just don't buy the game lmao quit malding

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Scary

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