https://www.polygon.com/review/470712/review-dragon-age-the-veilguard-ps5-xbox-pc
I didn't read most of this. But that first paragraph is really pathetic.
https://www.polygon.com/review/470712/review-dragon-age-the-veilguard-ps5-xbox-pc
I didn't read most of this. But that first paragraph is really pathetic.
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I skimmed the article and found this little confession:
Journ*lists with no friends still suck at games. How shocking.
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Games journos are never going to live down the Cuphead incident.
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What happened lol? I love cuphead
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A games journ*list had a very difficult time beating the Cuphead tutorial.
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WHAT
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Whoever he worked for defended him saying platformers weren't his niche as if you didn't need to be sub 70 iq for the above to happen
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he isn't failing due to lack of mechanical skill (failing to hit the timing of the dash mid jump), but it takes him ages to figure out that he is supposed to dash while jumping.
that is definitely an iq issue and not a "different genre" issue.
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Exactly. It's literally written on the background, and him refusing to use the first platform as if it's there for no reason? What?
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This is the same guy who wrote some scathing review of the first mass effect game for being too hard, then revealed he hadn't understood skill points didn't allocate any for the whole game.
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Not even smart enough to be a bird-brain.
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The only boss that really fricked me up was Grim Matchstick
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To be fair, even the one review that absolutely torched the game said the combat was better when the difficulty was turned down. He's said the enemies weren't hard, they were just bullet sponges. The fight could last 20 minutes and there was still 0% chance of him dying, but there was no reason for it to last even 2 minutes.
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Many such cases
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You can't make the game smarter on higher difficulties. You can make it smarter in general (not easy), and then dumb it down on lower difficulties. Which means majority of the players will miss out on the effort you just put in into making AI slightly less r-slurred.
Or you could make the AI exploity/immersion breaking/microing to extreme on higher difficulties. Like that patch in Total Warhammer when they taught AI to dodge artillery and it dodged every last shot , making artillery worthless and being annoying as frick.
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Apparently the combat is just a boring slog so a lot of reviewers turned it down to get through it faster
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Tbf i would have done the same thing for Yakuza: like a dragon if it was an option because the combat is always either boring or frustrating and i just liked the story. Gave up on it
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